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Advanced [show]


Trym Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He sports black clothing, slightly heavier than average wear. His black hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A powerful necromancer made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's since become an addict/alcoholic.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Job, Mentor. Occupation: Blacksmith

Voice: German accent

Attributes [hide]

Trym Cooper, Male Human Paladin 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp. Citrine (60 gp). Deep blue spinel (900 gp). 1 Minor magic item.


Social Check DCs


Frederick Norton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears a grey broad hat and grey clothes, and his gloved hand is found clutching a greataxe. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He receives visions of the future at random moments

History: He was born to loving parents in a slum to the north. Frederick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Frederick and his spouse have recently divorced.

Motivation: To reunite with his absent mother; and regain custody of his son

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Nature, Family. Occupation: Ploughman

Voice: Old Prospector

Attributes [hide]

Frederick Norton, Male Human Commoner 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 17 (+3)18 (+4) 10 (+0)14 (+2)
Skills Persuasion +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Auran, Terran, Orc, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 11000 cp.


Social Check DCs


Raymond Law, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a robe, a symbol of luck around his neck, and a sai on his belt. His whole body is exceptionally muscular. He sports a flattop hair cut. He has a dull look in his brown eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: When he was but 5 years old his parents immigrated from the east. A freak accident while working with his Butcher mother left him crippled. He now spends his time doing works of charity.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Immigrant, Rich. Occupation: Roofer

Voice: Mousy voice

Attributes [hide]

Raymond Law, Male Human Aristocrat 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)15 (+2) 10 (+0)14 (+2)
Skills Animal Handling +3, History +5
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Aldous Cason, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in collared shirts and wears a proper scarf over his head. He has styled his silver hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is an amazing painter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Disease. Bonds: Poor, Job, Enemies. Occupation: Beggar

Voice: Speaks like tongue is numb

Attributes [hide]

Aldous Cason, Male Human Commoner 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)11 (+0) 13 (+1)12 (+1)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1100 gp. Moonstone (50 gp).


Social Check DCs


Odo Acton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of magic on his torso. He has a moderate pudge and is not very fit. He has wavy auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily eccentric. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Layabout.

Motivation: To be a Junk Dealer again; and to end his boredom

Flaws: Insane, Disease, Mundane. Bonds: Job, Religious. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Odo Acton, Male Human Commoner 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)9 (-1) 7 (-2)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp.


Social Check DCs

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