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Advanced [show]


Percival Palomarez, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is golden and very short. He wears large thick round spectacles.

Personality: He is very quiet and rarely speaks above a whisper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born on a small isolated farm. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Rich, Nature, Attractive. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

Percival Palomarez, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)7 (-2) 14 (+2)14 (+2)
Skills Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 90 pp.


Social Check DCs


Lance Merton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is slicked back into a classic pompadour. His eyes are likewise amber. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He wants revenge against gnolls.

Flaws: Depressed. Bonds: Poor, Immigrant, Attractive, Enemies. Occupation: Map Maker

Voice: Jittery and nervous

Attributes [hide]

Lance Merton, Male Human Expert 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 17 (+3)15 (+2) 13 (+1)12 (+1)
Skills Athletics +1, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +1 / 2d10-2, Ranged +2 / 2d10-1, Grapple +4

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of shortspears on his belt, each one with a amethyst on the hilt. With bright auburn hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. During his travels, Balimaar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Balimaar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Balimaar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Attractive, Military. Occupation: Roofer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Balimaar Copeland, Male Human Cleric 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)15 (+2) 16 (+3)11 (+0)
Skills Investigation +5, Stealth +6
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 40000 cp.


Social Check DCs


Frederick Darlington, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he sports black clothing, slightly heavier than average wear. His white hair has been sun bleached extensively. He has gleaming, smiling brown eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a minor phobia of water and hates getting wet.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Emotional, Fearful, Secretive. Bonds: Family. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Frederick Darlington, Male Human Wizard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)15 (+2) 18 (+4)13 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 14
Languages Common, Celestial, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. 1 Holy water. 2 Antitoxin. 1 Everburning torch.


Social Check DCs


Richard Rayden, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and prefers to wear flannel. His skin is also unnaturally pale. He wears his hair in dreadlocks. His ears are large.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Born in the east to a Guard, Richard learned a great deal about his father's area of expertise. He has had some formal music training, and achieved minor success. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Professionalism, Artistic. Flaws: Ugly. Bonds: Family, Job. Occupation: Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Richard Rayden, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)6 (-2) 8 (-1)7 (-2)
Skills Intimidation +0, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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