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Advanced [show]


John Haley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He dresses in collared shirts and wears a proper scarf over his head. He has a small bristly mustache and wavy golden hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. John took refuge in the ruined castle and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Selfish. Bonds: Attractive, Slave, Religious, Nature. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

John Haley, Male Human Aristocrat 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 10 (+0)12 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Jocelyn Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. His hair is greying and his face has many wrinkles. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. He helped his mother out around the business and became quite the natural. By chance he met his sister recently and the two have been together since.

Motivation: Further expansion of business; and his relatives are trying to arrange a marriage

Bonds: Attractive, Family, Religious, Mentor, Job. Occupation: Sellsword

Voice: Cold and demanding tone

Attributes [hide]

Jocelyn Myerscough, Male Human Warrior 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)16 (+3) 15 (+2)14 (+2)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Sylvan, Goblin, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Anselm Wentworth, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His brown hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Flaws: Ugly, Insane, Antagonistic. Bonds: Adventurer. Occupation: Server

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Wentworth, Male Human Commoner 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)7 (-2) 8 (-1)11 (+0)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. Deep green spinel (50 gp).


Social Check DCs


Shane Lester, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His skin is fair and his fingers are delicate and long. He has a auburn handlebar mustache and slicked back auburn hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised by priests from a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.

Motivation: He is content; and he seems to be bored by most things

Flaws: Mundane, Forgetful. Bonds: Attractive, Religious, Mentor. Occupation: Masseuse

Voice: Rhymes sentences (sorry)

Attributes [hide]

Shane Lester, Male Human Monk 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 6000 sp. Red garnet (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his greatsword. His auburn hair is heavily combed to the right. His green eyes dart from person to person to random spaces in the air.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A powerful necromancer made him what he is. He worked as a nervous Mortician and found it very stressful. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Sensitive. Bonds: Mentor, Job. Occupation: Mortician

Voice: Indian accent

Attributes [hide]

Norman Cumberbatch, Male Human Wizard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs

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