Arnold Ramsay, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with top hat. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a brothel owner, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Roofer, but he got bored and became a Map Maker. He is searching for what he claims is his rightful reward.
Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor
Ideals: Disciplined, Impeccable. Bonds: Adventurer, Mentor, Job. Occupation: Map Maker
Voice: Russian accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp.
Solomon Nibley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He is physically well-built. He wears his chestnut hair up. His face is scarred and worn.
Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Solomon took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.
Motivation: He has a rivalry with the Church that dominates his actions; and an old rival family wants him found
Ideals: Professionalism, Gifted. Flaws: Ugly, Disease, Insomniac. Occupation: Carpenter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 47 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 800 gp. Deep green spinel (120 gp).
Roger Budd, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow vest and prefers black and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of bastard swords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: When he was but 6 years old his parents immigrated from the east. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Layabout
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Terran, Orc, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. Banded agate (7 gp). 1 Everburning torch. 1 Everburning torch.
Don Thorpe, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing red shirts, loose pants, and blazers most of the time. His hair is long and red with streaks of golden, and is pulled back with small red clips. His beard is golden, braided, and well cared for. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is irascible and easily irritated. He is a ruthless business man, a trait he acquired from his mother.
History: Don was born in the west. At a young age he loved to build and create. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's repulsed by the PC; and retire the richest man in the west
Ideals: Entrepeneur, Persistence, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Priest
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 52 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Orc, Dwarven, Giant
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: Red garnet (150 gp). Black opal (1500 gp). 1 Minor magic item. 1 Minor magic item.
Henry Bentley, Male Human [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his trident always slung over his shoulder. His white hair is slicked back into a classic pompadour. His eyes are likewise green.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Henry lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Henry took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels the way he acts is they only way to get by in the world; and find a way to reverse the transformation of his sister
Ideals: Gifted, Impeccable. Bonds: Family, In love, Adventurer. Occupation: Assassin
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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