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Advanced [show]


Lewis Bentham, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a green and brown robe with the hood down. He is muscular with a powerful set of arms. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and he is always smoking a pipe.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the west, but his parents moved at a very young age to the east. His family was turned out during the war. He and his family wandered west to less war torn lands. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and he is terrified, and will act out of fear

Ideals: Logical. Flaws: PTSD, Fearful. Bonds: Family, Immigrant. Occupation: Dilettante

Voice: Irish accent

Attributes [hide]

Lewis Bentham, Male Human Bard 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)14 (+2) 18 (+4)15 (+2)
Skills Arcana +5, Athletics +4
Senses Passive Perception 14
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 5000 sp.


Social Check DCs


Balimaar Soames, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and is dressed in earthy colors with a black and green handkerchief worn on his right side. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: A need for knowledge about a nearby landmark; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Attractive, Nature, Slave, Adventurer, Job. Occupation: Beggar

Voice: Creaky witch voice

Attributes [hide]

Balimaar Soames, Male Human Aristocrat 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 16 (+3)11 (+0)
Skills Medicine +5, Performance +2
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Simple lock. 1 Magnifying glass.


Social Check DCs


Gomory Hayden, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his white hair down. He is very pretty but has cold, dead eyes.

Personality: He has a massive crush on the younger sibling of the Butcher who has hired him part-time. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He has gone from town to town working and never settling down anywhere, but has fallen for a local Gardener. He hasn't told them the truth, but wants to settle down with them.

Motivation: He uses money and sex appeal to get what he needs; and to settle down with his crush

Ideals: Fighting. Bonds: Rich, Immigrant, Attractive, Has a crush. Occupation: Butcher

Voice: Booming voice

Attributes [hide]

Gomory Hayden, Male Human Rogue 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)16 (+3) 11 (+0)16 (+3)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Terran, Celestial, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Charles Kenley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a green tunic with brown highlights, and long white pants that bunch up around his shoes. He is tall, broad shouldered and powerfully built. His long blonde hair reaches down to his waist. This violet eyed southerner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to make almost anything out of random pieces of junk.

History: Charles was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered painting. He was granted arcane powers by his dying sister.

Motivation: Wants to raise his children well; and to share knowledge with the world

Ideals: Gifted, Artistic, Logical. Flaws: Selfish. Bonds: Family. Occupation: Carter

Voice: Prounounces S like Z

Attributes [hide]

Charles Kenley, Male Human Aristocrat 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)10 (+0) 8 (-1)15 (+2)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp. Rock crystal (70 gp).


Social Check DCs


Don Dalton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears green leather gloves, a green jacket, and tight pants. He keeps his silver hair in a pixie cut. He has gleaming, smiling gray eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Don studied abroad. Don was born on a far southern forest where he grew up under the tutelage of his father, an expert Engraver. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Ugly, Shy, Fearful. Bonds: Immigrant. Occupation: Engraver

Voice: Excited and jittery

Attributes [hide]

Don Dalton, Male Human Aristocrat 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 14 (+2)10 (+0)
Skills Intimidation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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