Anselm Bentley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a tight fitting yellow shirt and pants. He has styled his auburn hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Rich. Occupation: Laborer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Draconic, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
William Rodney, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears bulky white painted plate armor. His black hair is drawn into a tight pony tail with a rose scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a habit of throwing himself into exceedingly dangerous situations.
History: When he was but 5 years old his parents immigrated from the north. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He left for the north, certain he would find work there.
Motivation: Revenge; and to prove his worth to the world
Ideals: Gifted. Flaws: Impulsive. Bonds: Immigrant, Enemies. Occupation: Miner
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Chad Hornsby, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting green shirt and pants. His chestnut hair is singed and shortened. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He never wears the same outfit twice, unless he absolutely has to.
History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Artistic, Fighting. Flaws: Ugly, Addict, Shy. Occupation: Farmer
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 75 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 17 (+3) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Goblin, Druidic
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 1500 gp. Violet garnet (1400 gp).
Shane Leighton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears blue trousers with tan and grey striped suspenders. He wears various colorful collared shirts. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a great chef.
History: Gifted from a young age, Shane studied abroad. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Joker, Gifted. Bonds: Attractive, Religious. Occupation: Sellsword
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Iolite (70 gp). Tourmaline (90 gp). 1 Minor magic item.
Anselm Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. He wears his hair in dreadlocks. His violet eyes are slightly larger than normal.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a minor phobia of water and hates getting wet.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Body Guard arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 5 years.
Motivation: Wants to work out more often; and money/treasure
Ideals: Philantrophist, Athletic. Flaws: Fearful. Bonds: Rich, Job. Occupation: Body Guard
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 9 (-1) | 11 (+0) | 10 (+0) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1100 sp. Golden pearl (60 gp). Star rose quartz (70 gp). 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!


