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NPC Generator

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Advanced [show]


Justin Hartford, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and likes to wear ponchos typically of a light green in addition to tight pants. His left leg appears badly burned and disfigured. His long red hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Justin grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Justin was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: He is greedy; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Military, Rich. Occupation: Dyer

Voice: Slurs words

Attributes [hide]

Justin Hartford, Male Human Commoner 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 7 (-2)13 (+1)
Skills Intimidation +4, Religion +5
Senses Passive Perception 8
Languages Common, Aquan, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Silver pearl (50 gp). Violet garnet (1300 gp). Obsidian (14 gp). Eye agate (14 gp).


Social Check DCs


Theodoric Barton, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is skeptical of what others tell him and is slow to trust.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Depressed, Shy. Bonds: Attractive, Slave, Nature. Occupation: Barkeep

Voice: Relaxed voice

Attributes [hide]

Theodoric Barton, Male Human Fighter 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 36 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Medicine +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Richard Hallewell, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he sports grey clothing, slightly heavier than average wear. He has a long white beard with little hanging trinkets. His gray eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.

History: He was born in the north. Richard was born on a far northern forest where he grew up under the tutelage of his mother, an expert Spice Merchant. He has drifted from career to career and currently works as a Spice Merchant.

Motivation: Wants to raise his children well; and he is unsatisfied with his job

Ideals: Opinionated, Persistence. Bonds: Immigrant, Job, Family. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Richard Hallewell, Male Human Adept 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 11 (+0)5 (-3)
Skills Arcana +3, Athletics +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 1400 sp. 2 Acid flasks. 1 Alchemist’s fire. 3 Smokesticks.


Social Check DCs


Roland Atherton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown costume with the symbols of magic on his torso. His hair is short and chestnut. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Roland was born the youngest of three triplets. He dropped out of school to support his sick father, and resented it. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Impulsive. Bonds: Job, Family, Adventurer. Occupation: Shoemaker

Voice: Voice breaks

Attributes [hide]

Roland Atherton, Male Human Sorcerer 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 11 (+0)12 (+1)
Skills Investigation +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1600 sp.


Social Check DCs


Frederick Churchill, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears silk and lounges about seductively. He wears his silver hair down. He has amber eyes and a grey hat with a blue feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Frederick was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He ran away from his former home and has been making his living as a Beggar for the past few years.

Motivation: Further expansion of business.

Ideals: Philantrophist. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Beggar

Voice: Mousy voice

Attributes [hide]

Frederick Churchill, Male Human Monk 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 11 (+0)10 (+0)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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