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Advanced [show]


Lewis Atherton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts. He carries a battered shortspear and tarnished quarterstaff as well. His silver hair is singed and shortened. His gray unseeing eyes seem to look past you.

Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Lewis has worked very hard to control his curse. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love; and to settle down with his crush

Ideals: Fighting. Flaws: Ugly, Disease, Antagonistic. Bonds: Has a crush. Occupation: Spice Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Lewis Atherton, Male Human Expert 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +1, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +4

Possessions: 4000 sp.


Social Check DCs


Gerald Barney, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a faded coat and loose pants complete with wide-brimmed hat. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: Eccentric and domineering, Gerald will drive conversation. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Gerald began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Someone believes him a fraud.

Ideals: Extrovert, Gifted, Entrepeneur. Bonds: Enemies. Occupation: Locksmith

Voice: Australian accent

Attributes [hide]

Gerald Barney, Male Human Adept 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 70 pp.


Social Check DCs


Anselm Yorke, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tight fitting blue shirt and pants. He has a golden handlebar mustache and slicked back golden hair. His face is scarred and worn.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anselm took refuge in the large cave and found the beat up shield and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Nature. Occupation: Farmer

Voice: Slow speaker

Attributes [hide]

Anselm Yorke, Male Human Warlock 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)14 (+2) 10 (+0)17 (+3)
Skills Athletics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 60 pp. Iolite (60 gp). Smoky quartz (60 gp). 1 Minor magic item.


Social Check DCs


Alexandre Tickle, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown tunic with tan highlights, and long red pants that bunch up around his shoes, and sports empty pouches on his belt. With a patchy chestnut beard and wild chestnut hair. His amber eyes dart from person to person.

Personality: He is extraordinarily eccentric. He misses his home and complains about the freezing weather, even in summer.

History: The child of northern immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Alexandre was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: To reunite with his absent father; and to unite with his sister

Flaws: Insane. Bonds: Immigrant, Rich, Enemies, Family. Occupation: Miner

Voice: Booming voice

Attributes [hide]

Alexandre Tickle, Male Human Druid 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)13 (+1) 16 (+3)12 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gilbert Davenport, Male Human [Permalink]

Personal [hide]

Description: This man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his whip, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. He has gray eyes and a black hat with a green feather.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born the only child of a wealthy merchant. Like his mother and his brother before him, after school he went straight into learning to become a Butcher. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Slave, Job. Occupation: Butcher

Voice: Speaks with a cold

Attributes [hide]

Gilbert Davenport, Male Human Commoner 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)9 (-1) 15 (+2)16 (+3)
Skills Arcana +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Simple lock. 1 Disguise kit. 1 Disguise kit.


Social Check DCs

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