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NPC Generator

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Advanced [show]


Tim Dudley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a robe, a symbol of the four houses of cards around his neck, and a glaive on his belt. He is tall, broad shouldered and powerfully built. His black hair is still thick. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 12th year, his parents were killed by a goblins raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many goblins want him driven away

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Poor, Enemies. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tim Dudley, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 13 (+1)16 (+3)
Skills Perception +3, Persuasion +5
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Chrysoprase (20 gp). Sard (20 gp). Star rose quartz (20 gp). Silver pearl (120 gp).


Social Check DCs


Odo Dudley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His brown hair, when down, is lengthy. He has several tiny amber earrings on each ear.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the north to a Knight, Odo learned a great deal about his father's area of expertise. Through the years after Odo was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Odo's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and sabotage a competitor

Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Knight

Voice: Scottish accent

Attributes [hide]

Odo Dudley, Male Human Adept 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 23000 cp. 1 Minor magic item.


Social Check DCs


Anthony Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair is greying and his face has many wrinkles. This gray eyed northerner is not easily forgotten.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a map maker and was forced into it by his family

Ideals: Athletic, Optimist. Bonds: Family, Rich. Occupation: Map Maker

Voice: growls and snarls, animalistic

Attributes [hide]

Anthony Everleigh, Male Human Sorcerer 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)17 (+3) 9 (-1)14 (+2)
Skills Religion +5, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 100 gp.


Social Check DCs


Gunter Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears rags and sports a simple walking cane. His chestnut hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: He has a crush on the local Apothecary; and he's in love

Ideals: Justice. Flaws: Fearful, Disease, Antagonistic. Bonds: Poor, Has a crush. Occupation: Ploughman

Voice: Sounds elderly

Attributes [hide]

Gunter Harrington, Male Human Wizard 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Arcana +3, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 200 gp. Peridot (20 gp). Eye agate (14 gp). 1 Minor magic item.


Social Check DCs


Henry Appleton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a small bristly mustache and wavy blonde hair. He wears an eyepatch.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a xeno-phobe, disliking non-Humans.

History: Henry was raised in a hard working conservative environment. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Guardian, Job. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Henry Appleton, Male Human Paladin 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)6 (-2) 9 (-1)14 (+2)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Golden pearl (100 gp). Amethyst (100 gp). Deep green spinel (100 gp). Jet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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