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Advanced [show]


Diggory Kendall, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear green tank tops with blue pants. His silver hair has been sun bleached extensively. His green eyes are slightly larger than normal.

Personality: He has always had a great fascination with Human culture. The war was a terrible time for him, and Diggory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a soldier and died while he was still young. Diggory was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to human people

Flaws: Racist, Depressed, Disease. Bonds: Military, Poor. Occupation: Merchant

Voice: Indian accent

Attributes [hide]

Diggory Kendall, Male Human Adept 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 8 (-1)13 (+1)
Skills Insight +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Violet garnet (300 gp).


Social Check DCs


John Hallewell, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a violet shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His chestnut hair has been sun bleached extensively. His eyes are violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He's looking for his big break; and to reunite with his old friends

Flaws: Shy, Disease, Insomniac. Bonds: Adventurer. Occupation: Mortician

Voice: Thin and wheezing

Attributes [hide]

John Hallewell, Male Human Barbarian 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)12 (+1) 18 (+4)12 (+1)
Skills Insight +7, Investigation +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Godfrey Dalton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He has a small bristly mustache and wavy silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 90. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Someone believes him a fraud; and a deep hatred of brigands

Ideals: Gifted, Fighting, Justice. Flaws: Insane. Bonds: Enemies. Occupation: Fortune-teller

Voice: Speaks with lips pursed

Attributes [hide]

Godfrey Dalton, Male Human Monk 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (500 gp). 1 Chain shirt. 1 Darkwood Shield.


Social Check DCs


Shane Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his red hair up. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Shane embodies much of what other species detest in the Humans. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the west to a Painter, Shane learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Painter. He used his abilities to travel the world and help people.

Motivation: Expand his business; and sabotage a competitor

Ideals: Philantrophist. Flaws: Addict, Antagonistic, Impulsive. Bonds: Job, Rich. Occupation: Painter

Voice: Soft and melodious

Attributes [hide]

Shane Staurheim, Male Human Fighter 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)13 (+1) 12 (+1)9 (-1)
Skills Religion +4, Survival +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp. Rhodochrosite (4 gp). Brown-green garnet (60 gp).


Social Check DCs


Godfrey Tindall, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: While he acts the brute, he is far gentler than he would appear. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting. Flaws: Antagonistic, Ugly. Bonds: Poor. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Godfrey Tindall, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)14 (+2) 10 (+0)14 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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