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NPC Generator

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Advanced [show]


Aldous Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dark leathers with embroidery. He keeps his blonde hair in a pixie cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has always had a great fascination with Human culture. A true patriot, Aldous would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His father raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Athletic. Flaws: Racist. Bonds: Military, Nature, Job. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Aldous Blankley, Male Human Wizard 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points -3 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 5 (-3)11 (+0) 16 (+3)11 (+0)
Skills Athletics +6, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 80 pp.


Social Check DCs


Bernard Quinton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man sports white clothing, slightly heavier than average wear. His white hair is braided into rings. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the south. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Bernard was raised in a hard working conservative environment. He has had some formal singing training, and achieved minor success. He now owns his own business.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Philantrophist, Artistic. Bonds: Job, Slave. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Bernard Quinton, Male Human Wizard 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)11 (+0) 18 (+4)15 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 500 gp.


Social Check DCs


Don Bradley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With bright chestnut hair and a scraggly beard. His fierce blue eyes like to dwell on things.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born several months after his mother was called into army service. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Don and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Military. Occupation: Ploughman

Voice: Smooth and feminine

Attributes [hide]

Don Bradley, Male Human Barbarian 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)8 (-1) 15 (+2)10 (+0)
Skills Insight +4, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold and topaz bottle stopper cork (700 gp). 1 Half-Plate. 1 Masterwork studded leather. 1 Darkwood Shield.


Social Check DCs


Bertram Easton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is kept up in a ponytail inside a top hat. His hazel unseeing eyes seem to look past you.

Personality: He never swears and excessively uses polite adverbs when speaking. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. He has had some formal music training, and achieved minor success. He has drifted from career to career and currently works as a Knight.

Motivation: He is unsatisfied with his job; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: Disease, Shy. Bonds: Job. Occupation: Knight

Voice: Excited and jittery

Attributes [hide]

Bertram Easton, Male Human Cleric 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)8 (-1) 17 (+3)11 (+0)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 4000 cp. Amethyst (160 gp). Deep blue spinel (500 gp). Blue quartz (7 gp).


Social Check DCs


Kyle Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a violet coat over a white low-cut shirt, and a broad hat upon his head. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. His thin eyebrows rest above his beady blue eyes.

Personality: Kyle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His religion dominates his actions.

Ideals: Extrovert. Flaws: Ugly. Bonds: Slave, Religious, Family. Occupation: Healer

Voice: Can't modulate volume

Attributes [hide]

Kyle Ramsay, Male Human Rogue 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Draconic, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 2000 sp. 2 Smokesticks. 2 Acid flasks. 3 Tanglefoot bags.


Social Check DCs

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