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NPC Generator

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Advanced [show]


Gilbert Wade, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a green and tan handkerchief worn on his right side. He has a penchant for wearing a ring with an oversized jet on his right hand. His head has been shaved. He wears a mask on his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. As a young adult he joined a group advocating for an improvement in Human conditions. Since then, he has sought to make the best of life.

Motivation: He is greedy; and a strong sense of loyalty to human people

Ideals: Optimist, Logical. Flaws: Ugly, Mundane, Racist. Bonds: Rich. Occupation: Laborer

Voice: High pitched, excited

Attributes [hide]

Gilbert Wade, Male Human Paladin 9
Medium (5'1") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 68 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 8 (-1)13 (+1)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Moss agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Gracey, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan vest and prefers brown and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. He has a long golden beard with little hanging trinkets. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Aldous began to lead the lost caravan. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Nature, Enemies, Adventurer. Occupation: Bricklayer

Voice: American accent

Attributes [hide]

Aldous Gracey, Male Human Sorcerer 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)9 (-1) 13 (+1)17 (+3)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Dumph, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape, and he perpetually has his kukri ready. He keeps his black hair in a pixie cut. His skin is flawless and his amber eyes scan people very quickly.

Personality: Godfrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.

History: Born in a small village he learned the ways of the warrior from his mother. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable, Gifted. Bonds: Attractive, Poor. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Godfrey Dumph, Male Human Bard 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 100 gp. Black pearl (300 gp). Star ruby (1000 gp). Chrysoberyl (150 gp).


Social Check DCs


Lance Huckabee, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Barrister. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his red hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Lance was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 9 years.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and sabotage a competitor

Ideals: Persistence, Gifted. Bonds: Job, Attractive. Occupation: Barrister

Voice: Pronounces difficult words wrong

Attributes [hide]

Lance Huckabee, Male Human Sorcerer 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 39 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)8 (-1) 15 (+2)9 (-1)
Skills Deception +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Pink pearl (160 gp). Freshwater pearl (8 gp). Silver pearl (160 gp). Chrysoprase (40 gp). Hematite (8 gp).


Social Check DCs


Solomon Stapleton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of daggers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. With a patchy white beard and wild white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting. Flaws: Insomniac, Shy, Secretive. Bonds: Attractive. Occupation: Slave Trader

Voice: Pronounces O like U

Attributes [hide]

Solomon Stapleton, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)12 (+1) 15 (+2)8 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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