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NPC Generator

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Advanced [show]


Lance Clive, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his hammer. He has styled his silver hair well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The war was a terrible time for him, and Lance does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Lance has worked very hard to control his curse. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Depressed, Disease. Bonds: Military. Occupation: Apothecary

Voice: Russian accent

Attributes [hide]

Lance Clive, Male Human Barbarian 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)16 (+3) 14 (+2)11 (+0)
Skills Animal Handling +5, Investigation +6
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 700 gp. Smoky quartz (30 gp).


Social Check DCs


Gerald Copeland, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has shaved his head bald. His amber eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Dilettante, but he got bored and became a Mercenary. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it

Ideals: Joker, Optimist, Impeccable. Flaws: Ugly. Bonds: Rich, Job. Occupation: Mercenary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerald Copeland, Male Human Bard 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)10 (+0) 14 (+2)18 (+4)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Alexandre Bentley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, pastel, dusty cloak. He is portly but not overly obese. His blonde hair is braided into rings. His green eyes peer out from beneath his small pastel hat.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to make almost anything out of random pieces of junk.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He's since become an addict/alcoholic.

Motivation: He has a crush on the local Shoemaker; and to settle down with his crush

Ideals: Optimist, Gifted, Artistic. Flaws: Addict. Bonds: Has a crush. Occupation: Mason

Voice: Scratchy, weak

Attributes [hide]

Alexandre Bentley, Male Human Expert 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)13 (+1) 14 (+2)14 (+2)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Clerebold Spaulding, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and is wearing a long, green, dusty cloak. His hair is brown and curly. He has a dull look in his green eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has all his life been fascinated with painting.

History: Clerebold hails from a village terrorized by dire rats. He helped his mother out around the business and became quite the natural. He tends to his Farmer job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and retire the richest man in the east

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Farmer

Voice: Forgets to breathe while speaking

Attributes [hide]

Clerebold Spaulding, Male Human Rogue 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)13 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Reynard Graham, Male Human [Permalink]

Personal [hide]

Description: This western man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. He has dyed his greying brown hair a little too much giving a sharp brown color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His parents moved while he was still in utero so he is the first generation to be born here. Reynard was born on a far western plains where he grew up under the tutelage of his mother, an expert Spice Merchant. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Justice. Flaws: Insane. Bonds: Poor, Immigrant, In love. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Reynard Graham, Male Human Commoner 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 15 (+2)16 (+3)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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