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NPC Generator

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Advanced [show]


Reynard Carlisle, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this eastern man is dressed in earthy colors with a grey and blue handkerchief worn on his right side. His golden hair is heavily combed to the right. He has several tiny opal earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To end his boredom.

Ideals: Athletic, Joker, Opinionated, Entrepeneur. Flaws: Mundane. Bonds: Rich. Occupation: Mortician

Voice: Tuts and clicks tongue

Attributes [hide]

Reynard Carlisle, Male Human Expert 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 14 (+2)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Everard Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on his right hand. His silver hair is lengthy. He is baby faced.

Personality: He snorts whenever he laughs or is feeling confident. Everard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the north, but his parents moved at a very young age to the west. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Everard began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Entrepeneur. Bonds: In love, Family, Immigrant, Enemies. Occupation: Ploughman

Voice: Soothing and warm

Attributes [hide]

Everard Cumberbatch, Male Human Bard 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)10 (+0) 13 (+1)7 (-2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 sp. Red garnet (100 gp). 1 Minor magic item.


Social Check DCs


Clerebold Haley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear flannel. His white hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 5 years.

Motivation: Further expansion of business; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Philantrophist, Athletic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Carpenter

Voice: Excited and jittery

Attributes [hide]

Clerebold Haley, Male Human Sorcerer 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 13 (+1)7 (-2)
Skills Athletics +3, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 45000 sp. 1 Silk rope. 1 Hourglass. 1 Masterwork Musical instrument. 1 Masterwork Artisan’s tools.


Social Check DCs


Gunter Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in earthy colors with a brown and blue handkerchief worn on his right side. His black hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of a Armorer, who enjoyed hunting, Gunter was taken on many hunting expeditions. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.

Motivation: Expand his business; and sabotage a competitor

Ideals: Athletic. Flaws: Shy, Hedonist, Addict. Bonds: Nature, Job. Occupation: Apothecary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gunter Birkenhead, Male Human Adept 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)10 (+0) 15 (+2)16 (+3)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs


Manfred Davenport, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His black hair is heavily combed to the right. His skin is flawless and his brown eyes scan people very quickly.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He got into the Stylist business at a young age. He struck it rich when he found rare goods in large quantities. He has worked as a Stylist like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Job, Rich. Occupation: Stylist

Voice: Forgets to breathe while speaking

Attributes [hide]

Manfred Davenport, Male Human Aristocrat 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)9 (-1) 17 (+3)12 (+1)
Skills Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 200 gp. Brass mug with jade inlays (500 gp). Finely wrought small gold bracelet (20 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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