Raymond Thornton, Male Human [Permalink]
Personal [hide]
Description: A 5'1" eastern man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With a patchy chestnut beard and wild chestnut hair. His eyes are likewise brown.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not trust anyone and sleeps with one eye open.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Raymond took refuge in the ruined castle and found the beat up rapier and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To get a good night's sleep; and retire the richest man in the east
Ideals: Entrepeneur, Gifted. Flaws: Insomniac. Bonds: Religious, Nature. Occupation: Carpenter
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: Silver-plated steel longsword with jet jewel in hilt (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Brass mug with jade inlays (300 gp).
Chad Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a scythe on his belt, and carries scythes. He keeps his black hair in a flapper bob. He wears large thick round spectacles.
Personality: He is irascible and easily irritated. He receives visions of the future at random moments
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His family was turned out during the war. He and his family wandered south to less war torn lands. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Fighting, Gifted. Flaws: Antagonistic, PTSD. Bonds: Nature. Occupation: Fisher
Voice: Australian accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Sapphire pendant on gold chain (1000 gp).
Diggory Merton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears black painted combat armor at almost all times. He wears his hair in dreadlocks. He is baby faced.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He enjoys reading and quiet.
History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often; and he is greedy
Ideals: Athletic, Fighting, Logical. Bonds: Rich. Occupation: Navigator
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 61 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Goblin
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 70 pp. Blue quartz (10 gp). 1 Minor magic item. 1 Minor magic item.
Robert Bentham, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is styled in orderly dreadlocks. His fierce violet eyes like to dwell on things.
Personality: He loves telling others what to do and how they should feel about things. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: When he was but 6 years old his parents immigrated from the north. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 10 years.
Motivation: He seems to be bored by most things; and sabotage a competitor
Ideals: Opinionated. Flaws: Hedonist, Mundane. Bonds: Immigrant, Poor, Job. Occupation: Fisher
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Eye agate (16 gp). 1 Everburning torch. 2 Thunderstones. 4 Alchemist’s fire. 4 Antitoxin.
Everard Rowley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his shortspear. His white hair is cut short. He wears crescent spectacles with a black brim.
Personality: He likes to make people angry or surprised. He receives visions of the future at random moments
History: Gifted from a young age, Everard studied abroad. After coming to the age of reason, Everard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Religious. Occupation: Bookbinder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 55 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 400 gp.
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