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NPC Generator

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Advanced [show]


Gerard Hailey, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his black hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a habit of throwing himself into exceedingly dangerous situations.

History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and to prove his worth to the world

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Mercenary

Voice: Spanish accent

Attributes [hide]

Gerard Hailey, Male Human Aristocrat 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)11 (+0) 7 (-2)10 (+0)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 80000 cp. Fiery yellow corundum (700 gp).


Social Check DCs


Bertram Gracey, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a tan costume with the symbols of strength on his torso. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Bertram was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. In the meantime he has taken over work as a Ruler and occasionally as a mercenary.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Job, Adventurer, Slave. Occupation: Ruler

Voice: High pitched and raspy

Attributes [hide]

Bertram Gracey, Male Human Monk 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 14000 cp. Emerald (900 gp). Amethyst (80 gp). Malachite (9 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Lance Palomarez, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. His silver hair is kept up in a ponytail inside a deerstalker hat. He wears round tiny glasses practically rammed into his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has achieved small success as a Fortune-teller.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic, Forgetful, Mundane. Bonds: Job. Occupation: Fortune-teller

Voice: Sore throat, cough

Attributes [hide]

Lance Palomarez, Male Human Druid 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)8 (-1) 15 (+2)12 (+1)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 600 gp. Jade (60 gp). Obsidian (6 gp).


Social Check DCs


Kyle Tatum, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears tattered old clothes. His black hair is greasy and uncared for. His brown eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born at the edge of vast forest. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their son. He worked as a Adventurer, and he later adopted a second son.

Motivation: An old rival family wants him found.

Flaws: Ugly, Antagonistic. Bonds: Nature, Family. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Kyle Tatum, Male Human Fighter 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills Acrobatics +6, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4

Possessions: 800 gp.


Social Check DCs


Solomon Cason, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Painter uniform. He is physically well-built. His white hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. He worked as a nervous Painter and found it very stressful. He ran away from his former home and has been making his living as a Painter for the past few years.

Motivation: To be a Architect again; and sabotage a competitor

Ideals: Optimist, Opinionated. Flaws: Ugly. Bonds: Job, Rich. Occupation: Painter

Voice: Whispers

Attributes [hide]

Solomon Cason, Male Human Commoner 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)17 (+3) 9 (-1)17 (+3)
Skills Performance +6, Stealth +3
Senses Passive Perception 9
Languages Common, Gnoll, Auran, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 200 gp. Chrysoberyl (150 gp). Banded agate (8 gp). Red garnet (150 gp).


Social Check DCs

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