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Advanced [show]


Theobald Soames, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and tends to wear a large black jacket. His skin is also unnaturally pale. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. The war was a terrible time for him, and Theobald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born blind and as such lacked many opportunities for work. Through the years after Theobald was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Theobald's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels kind of lost in life.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Depressed, Disease. Bonds: Military. Occupation: Hunter

Voice: Soothing and warm

Attributes [hide]

Theobald Soames, Male Human Cleric 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2300 sp. Coral (130 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hunter Leighton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is thinning but still full. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Adventurer, Slave. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Hunter Leighton, Male Human Druid 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)7 (-2) 14 (+2)13 (+1)
Skills Intimidation +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: Golden yellow topaz (500 gp). Red spinel (40 gp). Black opal (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Marley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting clothing which further accentuates his frame. His hair is long and white with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. His eyes are hazel.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gilbert took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He has achieved small success as a Spice Merchant.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Attractive, Nature, Job. Occupation: Spice Merchant

Voice: Middle-eastern accent

Attributes [hide]

Gilbert Marley, Male Human Bard 8
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 38 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Persuasion +5, Religion +5
Senses Passive Perception 10
Languages Common, Undercommon, Auran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333310

Possessions: 30 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Camden, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a well pressed and immaculate suit (or dress). His red hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He never swears and excessively uses polite adverbs when speaking. He also hits on women, regardless of circumstances.

History: He was raised in a plains tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's attracted to the PC.

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Has a crush, Nature. Occupation: Barrister

Voice: Spits words with contempt

Attributes [hide]

Frederick Camden, Male Human Barbarian 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)8 (-1) 13 (+1)14 (+2)
Skills Intimidation +5, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 90 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Solid gold idol (200 gp). Gold and topaz bottle stopper cork (1500 gp). Brass mug with jade inlays (100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Blythe, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He very much looks the part of a Laborer. He is an epitome of beauty. His hair is golden and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Ernest was born with his father's beautiful face. He helped his father out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Flaws: Shy. Bonds: Job, Attractive, Adventurer, Family. Occupation: Laborer

Voice: Mumbles to self between sentences

Attributes [hide]

Ernest Blythe, Male Human Aristocrat 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)7 (-2) 12 (+1)12 (+1)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 2000 sp. Freshwater pearl (14 gp). Peridot (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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