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NPC Generator

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Advanced [show]


Kody Marlee, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He keeps his silver hair in a pixie cut. His brown eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Crown-heir

Voice: Squeaky

Attributes [hide]

Kody Marlee, Male Human Commoner 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 3000 sp. Lapis lazuli (13 gp). Silver pearl (130 gp). Deep green spinel (130 gp). Deep green spinel (130 gp).


Social Check DCs


Guy Altham, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. He wears his white hair up. His eyes, though not visible through his cowl, are violet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Mayor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Flaws: Antagonistic, Disease. Bonds: In love, Family. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

Guy Altham, Male Human Commoner 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Deception +5, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, blue, dusty cloak. He is muscular with a powerful set of arms. His hair, while still mostly auburn, has prominent grey streaks. He has amber eyes.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His father raised him in a mountain cabin. Like his mother and his brother before him, after school he went straight into learning to become a Banker. He has achieved small success as a Banker.

Motivation: Further expansion of business.

Ideals: Extrovert. Flaws: Insane. Bonds: Nature, Job. Occupation: Banker

Voice: Sounds elderly

Attributes [hide]

John Gracey, Male Human Cleric 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 3 Thunderstones.


Social Check DCs


Patrick Yeardley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a very tight haircut. His eyes, though not visible through his cowl, are violet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often

Ideals: Athletic, Joker, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Roofer

Voice: Smooth and feminine

Attributes [hide]

Patrick Yeardley, Male Human Rogue 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 9 (-1)8 (-1) 13 (+1)15 (+2)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +5

Possessions: 900 gp. Hematite (5 gp).


Social Check DCs


Diggory Merton, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He is muscular with a powerful set of arms. His blonde hair is greasy and uncared for. His blue eyes are passionate and lively.

Personality: He likes to make people angry or surprised. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a mountains tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Hunter and was forced into it by his family; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Antagonistic. Bonds: Family, Nature, Rich. Occupation: Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Diggory Merton, Male Human Wizard 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)15 (+2) 11 (+0)12 (+1)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 100 gp. Black opal (900 gp).


Social Check DCs

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