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NPC Generator

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Advanced [show]


Gerald Kitchur, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this southern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Doctor business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Doctor like his father before him.

Motivation: To be a Barkeep again.

Ideals: Athletic, Gifted, Joker. Bonds: Job, Attractive. Occupation: Doctor

Voice: Cold and demanding tone

Attributes [hide]

Gerald Kitchur, Male Human Monk 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 600 gp. Black opal (700 gp). Bloodstone (70 gp). Alexandrite (900 gp). Azurite (7 gp).


Social Check DCs


Trym Shelby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his white hair in a flapper bob. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the ruined castle and found the beat up axe and armor he uses now. He hasn't been sleeping well lately.

Motivation: Wants to have a good time and be beloved; and he feels the way he acts is they only way to get by in the world

Ideals: Optimist, Philantrophist, Impeccable. Flaws: Insomniac. Bonds: Nature. Occupation: Carpenter

Voice: Old thin voice

Attributes [hide]

Trym Shelby, Male Human Ranger 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)10 (+0) 12 (+1)9 (-1)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 100 gp. Chrysoprase (50 gp). Eye agate (8 gp). Blue quartz (8 gp). 1 Minor magic item.


Social Check DCs


Don Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair has been sun bleached extensively. His blue eyes have a joyful gleam in them most of the time.

Personality: He acts crazy and hedonistic. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the east, certain he would find work there.

Motivation: A rival would like him out of the picture; and he is content

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Immigrant. Occupation: Masseuse

Voice: Gruff and masculine

Attributes [hide]

Don Jacobs, Male Human Rogue 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Arcana +5, Insight +5
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 1000 sp.


Social Check DCs


Randal Chatham, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. His silver hair is kept up in a ponytail inside a Stetson hat. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also is a firm believer in the manly ideal.

History: He was born several months after his mother was called into army service. When Randal reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and wants to raise his children well

Ideals: Passionate. Flaws: Impulsive. Bonds: Rich, Military, Family. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Randal Chatham, Male Human Monk 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)14 (+2) 13 (+1)17 (+3)
Skills Nature +4, Stealth +5
Senses Passive Perception 11
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Charles Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a white vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. His fierce green eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also hits on women, regardless of circumstances.

History: He was born at the edge of vast mountains. His mother took him hunting and taught him how to get in the mind of other creatures. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love.

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Has a crush, Nature. Occupation: Mortician

Voice: Whispers

Attributes [hide]

Charles Thackeray, Male Human Druid 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)16 (+3) 16 (+3)16 (+3)
Skills Medicine +5, Performance +5
Senses Passive Perception 13
Languages Common, Ignan, Goblin, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 30 pp.


Social Check DCs

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