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NPC Generator

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Advanced [show]


Aldous Morton, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft grey waves gently in the breeze. He has a moderate pudge and is not very fit. He keeps his blonde hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born several months after his father was called into army service. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their son. He worked as a Junk Dealer, and he later adopted a second son.

Motivation: To unite with his brother.

Ideals: Artistic. Flaws: Racist. Bonds: Rich, Family, Military. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Aldous Morton, Male Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 12 (+1)15 (+2)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Hunter Shelley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dark leathers with embroidery. He has dyed his greying white hair a little too much giving a sharp white color. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a forest tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Athletic. Flaws: Insane, Shy. Bonds: Nature, Rich. Occupation: Baker

Voice: Farmer accent

Attributes [hide]

Hunter Shelley, Male Human Monk 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Arcana +4, Deception +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 4000 sp. Blue sapphire (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Hailey, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears rags and sports a simple walking cane. His golden hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: Don speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: From birth he was tutored by a cruel and relentless mentor. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.

Motivation: He feels threatened by others.

Ideals: Impeccable, Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Mentor. Occupation: Sage

Voice: Low and grunting

Attributes [hide]

Don Hailey, Male Human Monk 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 17 (+3)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 800 gp.


Social Check DCs


Tim Browning, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow cloak. He carries with him a set of sais on his belt, each one with a topaz on the hilt. His white hair is greasy and uncared for. His eyes are blue and he is always smoking a pipe.

Personality: He is almost excessively polite to everyone, even when angry. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: When he was but 3 years old his parents immigrated from the east. Tim was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Fortune-teller. He left for the east, certain he would find work there.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Immigrant, Family. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Tim Browning, Male Human Paladin 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 40 pp.


Social Check DCs


John Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is unkempt and raggedy. He is baby faced.

Personality: He is overprotective of those who hire his services. He is a ruthless business man, a trait he acquired from his father.

History: John was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Guardian, Adventurer. Occupation: Crown-heir

Voice: Speaks with back of mouth

Attributes [hide]

John Lindsay, Male Human Aristocrat 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)11 (+0) 13 (+1)8 (-1)
Skills Nature +2, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Gold and topaz bottle stopper cork (600 gp).


Social Check DCs

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