Charles Shelby, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears very tight pants and wife beaters, though occasionally he sports a brown coat, and is pretty ugly. His black hair is still thick. His eyes are a pleasant green.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Born to a Herbalist, his father struggled to pay the bills. He has had some formal singing training, and achieved minor success. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.
Motivation: Regain custody of his son; and to reunite with his absent father
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Family, Poor. Occupation: Fisher
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 51 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dean Woods, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt, and carries swords. His brown hair is braided into rings. His gray eyes are slightly larger than normal.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born at the edge of vast island. In his 16th year, his parents were killed by a illithids raid, leaving Dean alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Nature, Enemies. Occupation: Mortician
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Hunter Ramsey, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time, and he perpetually has his longbow ready. His black hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Philantrophist. Flaws: Mundane. Bonds: Attractive, Rich. Occupation: Fortune-teller
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
Possessions: 50 pp.
John Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a fancy black suit. His long brown hair is drawn into a two foot long braid. His amber eyes have a joyful gleam in them most of the time.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: John was born with his father's beautiful face. He has had some formal music training, and achieved minor success. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wishes to resurrect an old love
Ideals: Athletic, Artistic. Bonds: Attractive, Nature, In love, Debt. Occupation: Junk Dealer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 45000 sp.
Gerard Yardley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is renowned for his bright black suits and hats. He wears his auburn hair down. His gray eyes dart from person to person.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not trust anyone and sleeps with one eye open.
History: His father raised him in a mountain cabin. He worked as a nervous Knight and found it very stressful. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world; and to be a animal trainer again
Ideals: Opinionated, Impeccable. Flaws: Insomniac. Bonds: Nature, Job. Occupation: Knight
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 5 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 6 (-2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
