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NPC Generator

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Raymond Ashley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears green cloth garments or leather armor. His brown hair is matted, messy, and big. His eyes are gray and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Shepherd, who enjoyed hunting, Raymond was taken on many hunting expeditions. His parents enrolled him in a Barbarian school at a young age so that he could practice his psionic talents. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Rich, Nature. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

Raymond Ashley, Male Human Barbarian 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 44 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)11 (+0) 11 (+0)14 (+2)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Shelly, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a worn and beaten armor. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and to clean up the streets

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Guardian, Mentor. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Arnold Shelly, Male Human Warlock 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 16 (+3)10 (+0) 13 (+1)15 (+2)
Skills Acrobatics +6, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 400 gp.


Social Check DCs


Gerald Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He keeps his brown hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the south, certain he would find work there.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Antagonistic, Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Scribe

Voice: Speaks in third person

Attributes [hide]

Gerald Tickle, Male Human Cleric 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)14 (+2) 10 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Ignan, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 500 gp.


Social Check DCs


Hugh Staurheim, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. He has dyed his greying black hair a little too much giving a sharp black color. He has green eyes and a green hat with a blue feather.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Hugh was born with his mother's beautiful face. He has had some formal writing training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Emotional, Fearful. Bonds: Rich, Attractive. Occupation: Crown-heir

Voice: Laughs frequently while speaking

Attributes [hide]

Hugh Staurheim, Male Human Monk 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 16 (+3)8 (-1) 12 (+1)11 (+0)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4

Possessions: 800 gp. Eye agate (11 gp). Blue quartz (11 gp). Red garnet (140 gp). 1 Minor magic item.


Social Check DCs


Wymar Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. He carries with him a set of bows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His moppish red hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Wymar was born the youngest of three triplets. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. After a long history of fighting, Wymar and his spouse have recently divorced.

Motivation: Doesn't want to be a Tailor and was forced into it by his family; and revenge

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Immigrant, Enemies. Occupation: Tailor

Voice: pre-pubescent

Attributes [hide]

Wymar Kirby, Male Human Monk 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)17 (+3) 15 (+2)16 (+3)
Skills Performance +6, Religion +6
Senses Passive Perception 12
Languages Common, Aquan, Halfling, Infernal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 100 gp. Moss agate (6 gp). Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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