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NPC Generator

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Advanced [show]


Ernest Upton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. He keeps his blonde hair in a flapper bob. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the west. Ernest was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Religious, Immigrant. Occupation: Banker

Voice: Rolls R's

Attributes [hide]

Ernest Upton, Male Human Paladin 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)12 (+1) 17 (+3)15 (+2)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Ernest Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is matted, messy, and big. His eyes are gray and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. Further he is a bit of a stoner and is frequently out of it.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he is content

Ideals: Fighting. Flaws: Ugly, Hedonist, Addict, Mundane. Occupation: Hunter

Voice: High pitched and raspy

Attributes [hide]

Ernest Marlee, Male Human Barbarian 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)11 (+0) 9 (-1)8 (-1)
Skills Arcana +2, Athletics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Arnold Clinton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear red tank tops with black pants. His black hair is greasy and uncared for. He has several tiny aquamarine earrings on each ear.

Personality: Eccentric and domineering, Arnold will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered music. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Rich, Family. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Arnold Clinton, Male Human Commoner 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)9 (-1) 8 (-1)9 (-1)
Skills Nature +1, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bertram Blakely, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears green painted combat armor at almost all times, and a wedding ring on his right hand. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and to end his boredom

Ideals: Joker, Pacifist. Flaws: Disease. Bonds: In love. Occupation: Mayor

Voice: Voice breaks

Attributes [hide]

Bertram Blakely, Male Human Commoner 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 16 (+3)15 (+2)
Skills Sleight of Hand +4, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 4000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Solid gold idol (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Woods, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has shaved his head bald. He has several tiny opal earrings on each ear.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A powerful wizard made him what he is. In his 14th year, his parents were killed by a drow raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Assassin.

Flaws: Ugly. Bonds: Rich, Has a crush, Mentor, Enemies. Occupation: Performer

Voice: Sleepy voice

Attributes [hide]

Kyle Woods, Male Human Expert 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)16 (+3) 10 (+0)14 (+2)
Skills Performance +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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