Adelard Colby, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are brown and catlike.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His family was turned out during the war. He and his family wandered north to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world.
Ideals: Joker, Artistic. Flaws: Ugly, Impulsive, PTSD. Occupation: Painter
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 33000 sp. 1 Chain shirt.
Tim Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. He has no hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Slave, Military. Occupation: Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 43 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1300 gp. Freshwater pearl (12 gp). Citrine (70 gp). 1 Minor magic item. 1 Minor magic item.
Heward Anderton, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is dressed in earthy colors with a brown and white handkerchief worn on his right side. His whole body is exceptionally muscular. He has black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a slaver, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.
Motivation: Marry his brother to traveling adventurers; and a need for knowledge about a nearby landmark
Flaws: Ugly, Selfish. Bonds: Immigrant, Adventurer, Mentor, Family. Occupation: Carpenter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Undercommon, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 30 pp.
Patrick Preston, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is physically well-built. His hair is always cut to a buzz. His ears are large.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is lazy, self-centered, vain, and jealous.
History: Patrick was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and expand his business
Flaws: Ugly, Selfish. Bonds: Enemies, Job. Occupation: Servant
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Drogo Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a yellow and brown robe with the hood down. He carries with him a set of hand crossbows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His auburn hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gifted from a young age, Drogo studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Entrepeneur, Gifted. Bonds: Attractive, Adventurer. Occupation: Merchant
Voice: Boston accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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