Trym Tickle, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is an epitome of beauty. His golden hair is cut short with large spiked bangs in the front. This violet eyed easterner is not easily forgotten.
Personality: This man loves writing and to teach people writing more than just about anything. He is an amazing painter.
History: Born to a poor family in the city he treasured whatever gifts he got. His divine abilities were realized during a raid on his village. He became a Shoemaker soon after.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Artistic, Gifted. Bonds: Attractive, Poor, Job. Occupation: Shoemaker
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: Deep green spinel (160 gp). Aquamarine (600 gp).
Patrick Appleton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling amber eyes.
Personality: Eccentric and domineering, Patrick will drive conversation. He is lazy and tries to find solutions quickly.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the east
Ideals: Extrovert, Gifted, Entrepeneur. Flaws: Lazy. Bonds: Military. Occupation: Bounty Hunter
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. Lapis lazuli (12 gp). Zircon (70 gp).
Reynard Fulton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a black cloak and cross-gartered green stockings. He sports a long golden beard, and similarly colored long hair. He has a dull look in his gray eyes.
Personality: He has a massive crush on the younger sibling of the Banker who has hired him part-time. He also hits on women, regardless of circumstances.
History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his sister before him, after school he went straight into learning to become a Banker. He now owns his own business.
Motivation: Wants his loneliness to end; and he is currently in port desperately looking for someone to get him out
Bonds: Has a crush, Immigrant, Job, Slave. Occupation: Banker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Sylvan, Ignan, Aquan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 31000 sp. 1 Minor magic item.
Percival Badger, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears green leather gloves, a green jacket, and tight pants, marred by beers. He wears a Stetson hat to cover his moderate length silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is business-like. He takes instructions and follows them to the letter. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Percival was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Tanner. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Professionalism, Philantrophist. Flaws: Ugly. Bonds: Job, Nature. Occupation: Tanner
Voice: Australian accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 7 (-2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
Possessions: 100 gp.
Bertram Kendall, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is dressed in earthy colors with a brown and tan handkerchief worn on his left side. His brown hair has been sun bleached extensively. His amber eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with a lost civilization.
History: He was born to loving parents in a slum to the east. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up whip and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to work out more often; and meet up once more with his childhood friend
Ideals: Philantrophist, Athletic. Bonds: Adventurer, Poor, Nature. Occupation: Miner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 15000 sp.
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Their contribution stands as a beacon of hope for all adventurers!