Bertram Allerton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, constantly wearing a blue suit, violet shirt, and tan tie. He has moderate length golden hair. His blue eyes dart from person to person to random spaces in the air.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and he desires power and/or immortality
Ideals: Joker, Entrepeneur. Flaws: Fearful. Bonds: Adventurer, Job. Occupation: Spice Merchant
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee.
Aldous Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This southern man wears tight fitting clothing which further accentuates his frame. His clothes are grease stained in places. He keeps his silver hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Aldous's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant, Family, Mentor. Occupation: Carter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 6 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 500 gp.
Odo Ryland, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He usually wears his white robe and has his bastard sword always slung over his shoulder. He has a hunchback. He has done his best to style his black hair to look like a famous performer. His eyes are green.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A freak accident while working with his Cartwright father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by brigands. Odo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Disease. Bonds: Family, Enemies, Religious. Occupation: Miner
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1400 sp.
Manfred Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. He wears his auburn hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He receives visions of the future at random moments
History: Manfred was born in the east. At a young age he loved to build and create. Like his father and his brother before him, after school he went straight into learning to become a Mason. He tends to his Mason job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Mason
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp.
Theobald Home, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His white hair is still thick. His half smiles and amber eyes are beguiling and draw you in.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born at the edge of vast plains. His mother took him hunting and taught him how to get in the mind of other creatures. He was granted arcane powers by his dying sister.
Motivation: He's repulsed by the PC.
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Tailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 49 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp. A miniature golden chest with tiny emeralds lining the top (170 gp). 1 Minor magic item.
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