Roger Gracey, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his hair in dreadlocks. He has several tiny ruby earrings on each ear.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great joy in being the best Unemployed in town.
History: He was raised by priests from a young age. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Unemployed.
Motivation: He is unsatisfied with his job; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Bonds: Rich, Job, Religious, Mentor. Occupation: Unemployed
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp. Aquamarine (400 gp). Chalcedony (40 gp). Moss agate (7 gp).
Gerald Jacobs, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has styled his golden hair well, parting it to the right. His amber eyes are passionate and lively.
Personality: He likes to make people angry or surprised. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He is compelled to act according to his religious beliefs; and revenge
Flaws: Antagonistic, Impulsive. Bonds: Religious, Enemies. Occupation: Mercenary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Druidic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: Brown-green garnet (40 gp).
Aldous Altham, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a long blonde beard with little hanging trinkets. His eyes are violet and he is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. As long as the job gets done he does not care how it got done.
History: The child of northern immigrants he idolized his mother. A freak accident while working with his Engraver mother left him crippled. He got away from his former life and has fallen to alcoholism.
Motivation: Wants his loneliness to end.
Ideals: Professionalism. Flaws: Addict, Disease. Bonds: Immigrant. Occupation: Banker
Voice: Irish accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2900 sp. 1 Masterwork Common Melee.
William Garfield, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He likes to wear ponchos typically of a light tan in addition to tight pants. He has a hunchback. His tied-back hair is golden. His eyes, though not visible through his cowl, are violet.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Animals are drawn to him, and he is able to talk to them.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To reunite with his absent father; and many dire rats want him driven away
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Enemies, Adventurer, Family. Occupation: Carpenter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Tiger eye turquoise (9 gp). Violet garnet (1200 gp). Amber (140 gp).
Diggory Haley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple black robe with grey stripes complete with hood. His moppish auburn hair is in a traditional bowl cut. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born several months after his father was called into army service. He was taken as a slave by a traveling circus and forced to perform He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and further expansion of business
Flaws: Ugly, Secretive. Bonds: Job, Military, Slave. Occupation: Shoemaker
Voice: American accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Peridot (70 gp). 1 Minor magic item.
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