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NPC Generator

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Advanced [show]


Thomas Gyula, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and sports empty pouches on his belt. He keeps his blonde hair in a flapper bob. His eyes, though not visible through his cowl, are violet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thomas is combative with any and all who dare try his patience in the slightest.

History: The child of eastern immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: To protect his home; and wants to open a new tavern

Ideals: Disciplined, Justice. Bonds: Immigrant, Job, Guardian. Occupation: Spy

Voice: Slurs words

Attributes [hide]

Thomas Gyula, Male Human Cleric 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)16 (+3) 6 (-2)13 (+1)
Skills Arcana +6, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Terran, Sylvan, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Sard (70 gp). Red-brown spinel (110 gp). 1 Minor magic item.


Social Check DCs


John Hadley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a broad hat to cover his moderate length black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also has developed a complete distrust of the Scribe profession.

History: He was born several months after his father was called into army service. After coming to the age of reason, John took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.

Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg

Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Job, Military, Adventurer. Occupation: Spy

Voice: Farmer accent

Attributes [hide]

John Hadley, Male Human Fighter 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 55 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)16 (+3) 15 (+2)14 (+2)
Skills Investigation +6, Performance +5
Senses Passive Perception 12
Languages Common, Terran, Dwarven, Auran
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Adam Southey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His golden hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was always very intelligent and has formed a secret society of specialists.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult.

Ideals: Gifted. Flaws: Insomniac, Secretive. Bonds: Attractive, Job, Immigrant. Occupation: Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Adam Southey, Male Human Expert 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 4 Alchemist’s fire.


Social Check DCs


Solomon Stanley, Male Human [Permalink]

Personal [hide]

Description: This southern man wears skinny pants and wears a blue and grey robe with the hood down. His clothes are grease stained in places. He has a very tight haircut. His ears are large.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to loving parents in a slum to the south. A few years later when the north was not economically sound they moved to his current location. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Flaws: Ugly, Cynical. Bonds: Poor, Immigrant, Family. Occupation: Merchant

Voice: Italian accent

Attributes [hide]

Solomon Stanley, Male Human Bard 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)15 (+2) 9 (-1)15 (+2)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). 1 Alchemist’s fire. 3 Smokesticks.


Social Check DCs


Cory Melancon, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and carries flails. His white hair is singed and shortened. He has hazel eyes and a green hat with a tan feather.

Personality: He never swears and excessively uses polite adverbs when speaking. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the south to a Scribe, Cory learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Slave, Job, Military. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Cory Melancon, Male Human Sorcerer 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Athletics +2, Investigation +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp. Aquamarine (300 gp). Banded agate (10 gp). Rock crystal (60 gp). 1 Masterwork Common Melee.


Social Check DCs

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