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Charles Harley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered greatsword and tarnished club as well. He wears his white hair up. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a small toy that he constantly fidgets with.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Charles took refuge in the ruined castle and found the beat up club and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Rich, Nature. Occupation: Ploughman

Voice: High pitched, excited

Attributes [hide]

Charles Harley, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)13 (+1) 6 (-2)9 (-1)
Skills Medicine +0, Persuasion +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate. 1 Breastplate.


Social Check DCs


Percival Marley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a violet and white handkerchief worn on his left side. His white hair and beard is wavy and long. His blue eyes peer out from beneath his broad violet hat.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 10th year, his parents were killed by a drow raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: To end his boredom; and many drow want him driven away

Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Rich, Enemies. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Percival Marley, Male Human Adept 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)15 (+2) 14 (+2)16 (+3)
Skills Animal Handling +5, Arcana +5
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 3000 sp.


Social Check DCs


Ralf Hayes, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a grey and tan robe with the hood down. He sports a flattop hair cut. He has a tattooed face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Ralf is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Ralf was born with his mother's beautiful face. He has had some formal writing training, and achieved minor success. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His relatives are trying to arrange a marriage; and to prove his worth to the world

Ideals: Artistic, Persistence. Flaws: Impulsive. Bonds: Attractive, Family. Occupation: Knight

Voice: Italian accent

Attributes [hide]

Ralf Hayes, Male Human Ranger 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)14 (+2) 17 (+3)11 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 3 Thunderstones.


Social Check DCs


Geoffrey Clare, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of longswords on his belt, each one with a sapphire on the hilt. His blonde hair is knotted and matted. His hazel eyes are passionate and lively.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also hits on women, regardless of circumstances.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants a kiss; and he would like to get married and retire

Ideals: Fighting, Disciplined. Bonds: Has a crush, Military, Nature. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Geoffrey Clare, Male Human Sorcerer 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)12 (+1) 12 (+1)17 (+3)
Skills Athletics +6, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 200 gp.


Social Check DCs


Norman Shipley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He prefers to wear flannel. He has brown hair. He has brown eyes and a yellow hat with a brown feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. He was taken from his home at a very young age. He has dedicated himself to building a better village for his children.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Selfish. Bonds: Adventurer, Slave. Occupation: Actor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Norman Shipley, Male Human Wizard 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)16 (+3) 15 (+2)7 (-2)
Skills Athletics +3, History +5
Senses Passive Perception 12
Languages Common, Sylvan, Aquan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: Just what you see.


Social Check DCs

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