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NPC Generator

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Advanced [show]


Anthony Addington, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with blue and pastel striped suspenders. He wears various colorful collared shirts. He carries a battered flail and tarnished dagger as well. His red hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to make almost anything out of random pieces of junk.

History: He was born in a small island village. In his youth he was a Detective, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption

Ideals: Fighting, Joker, Gifted. Flaws: PTSD. Bonds: Nature. Occupation: Brewer

Voice: Middle-eastern accent

Attributes [hide]

Anthony Addington, Male Human Warrior 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 13 (+1)6 (-2) 9 (-1)10 (+0)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp.


Social Check DCs


Bertram Ryley, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep violet leather and dull brown iron scale mail, and carries ceremonial daggers. He has a long chestnut beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the recently deceased. He has a minor phobia of water and hates getting wet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted necromantic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Attractive, Slave. Occupation: Carpenter

Voice: Nasally tone

Attributes [hide]

Bertram Ryley, Male Human Fighter 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)16 (+3) 8 (-1)11 (+0)
Skills Perception +2, Stealth +5
Senses Passive Perception 15
Languages Common, Aquan, Undercommon, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with green highlights, and long black pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. His chestnut hair is smooth and relatively long. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He is obsessed with his god.

History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.

Motivation: Expand his business; and money/treasure

Flaws: Impulsive. Bonds: Religious, Rich, Job. Occupation: Soapmaker

Voice: Voice breaks

Attributes [hide]

Chad Northcott, Male Human Cleric 9
Medium (5'8") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 22 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)15 (+2) 10 (+0)9 (-1)
Skills Arcana +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Druidic, Terran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 80 pp. Fire opal (1300 gp). Rhodochrosite (7 gp). Chrysoberyl (100 gp).


Social Check DCs


Adam Winterbourne, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has the majority of his body covered in plate. He wears a colorful flower in his blonde hair. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. Adam enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Scribe mother left him crippled. He became a Interpreter soon after.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Hedonist, Disease. Bonds: Attractive, Job. Occupation: Interpreter

Voice: Draws out vowels

Attributes [hide]

Adam Winterbourne, Male Human Bard 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)8 (-1) 11 (+0)18 (+4)
Skills Insight +3, Intimidation +7
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Solid gold idol (300 gp). Silver comb with moonstones (500 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). 1 Banded mail. 1 Banded mail.


Social Check DCs


Guy Marlee, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man very much looks the part of a Sailor. He has done his best to style his red hair to look like a famous performer. His fierce gray eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He receives visions of the future at random moments

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: Human compassion; and wants to open a new tavern

Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Job, Religious. Occupation: Sailor

Voice: Stutters

Attributes [hide]

Guy Marlee, Male Human Commoner 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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