Heward Huckabee, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his silver hair down. He has hazel eyes and a pastel hat with a black feather.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Shipwright, but doesn't like to broadcast it.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Poor, Immigrant, Job, Mentor. Occupation: Crown-heir
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 16 (+3) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 600 gp. Black opal (400 gp). Black pearl (600 gp). Alexandrite (600 gp). Moss agate (4 gp). 1 Minor magic item.
Odo Ridley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy yellow suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He keeps his chestnut hair in a flapper bob. His brown eyes are passionate and lively.
Personality: He is a hateful person. He taunts others and blames them for his problems. He receives visions of the future at random moments
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He now owns his own business.
Motivation: An old rival family wants him found; and to unite with his brother
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 400 gp.
Shane Braxton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time, and carries longbows. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He has a massive crush on the younger sibling of the Shoemaker who has hired him part-time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to loving parents in a slum to the east. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ruler. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Ruler; and he's in love
Ideals: Fighting, Philantrophist. Bonds: Attractive, Has a crush, Poor. Occupation: Shoemaker
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 8000 sp. Alexandrite (700 gp). Chalcedony (40 gp). Rhodochrosite (16 gp). Rose (40 gp).
Richard Tatum, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He carries with him a set of monstrous two handed axes on his belt, each one with a opal on the hilt. He wears his brown hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Richard hails from a village terrorized by goblins. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by goblins. Richard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He wants revenge against goblins; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Justice. Bonds: Attractive, Enemies, Mentor. Occupation: Barkeep
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2100 sp. Eye agate (6 gp). Red garnet (50 gp). 1 Darkwood Buckler.
Godfrey Richie, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has a slight overbite and is overall scrawny. He has done his best to style his black hair to look like a famous performer. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Godfrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs; and to end his boredom
Flaws: Ugly, Antagonistic, Hedonist, Mundane. Bonds: Religious. Occupation: Spice Merchant
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Minor magic item.
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