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Advanced [show]


Anselm Merton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a green top hat and green clothes. His hair is long and silver with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He seems to be bored by most things; and regain custody of his daughter

Flaws: Mundane, Disease. Bonds: Poor, Religious, Job, Family. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Anselm Merton, Male Human Bard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ralf Nibley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his bastard sword. His brown hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Ralf grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Jeweler. He hasn't told them the truth, but wants to settle down with them.

Motivation: To get a good night's sleep.

Flaws: Ugly, Insomniac. Bonds: Has a crush, Adventurer. Occupation: Locksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Ralf Nibley, Male Human Barbarian 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)17 (+3) 12 (+1)11 (+0)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal, Ignan, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Robert Denholm, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has red hair. His eyes, though not visible through his cowl, are blue.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He never wears the same outfit twice, unless he absolutely has to.

History: He was born at the edge of vast island. Robert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.

Motivation: Doesn't want to be a Painter and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Artistic. Bonds: Attractive, Nature, Job, Family. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Robert Denholm, Male Human Expert 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)14 (+2) 17 (+3)9 (-1)
Skills Medicine +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Terran, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Silver comb with moonstones (400 gp). A roughly beaten golden orb (130 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp).


Social Check DCs


Trey Alby, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears very tight pants and wife beaters, though occasionally he sports a red coat. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Butcher business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Butcher. He has achieved small success as a Butcher.

Motivation: Wants to open a new tavern; and to be a ruler again

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Poor, Job. Occupation: Butcher

Voice: Russian accent

Attributes [hide]

Trey Alby, Male Human Sorcerer 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 15 (+2)15 (+2)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 500 gp.


Social Check DCs


Trym Palomarez, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown costume with the symbols of magic on his torso. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He never wears the same outfit twice, unless he absolutely has to.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Artistic. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Architect

Voice: Booming voice

Attributes [hide]

Trym Palomarez, Male Human Commoner 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Lapis lazuli (11 gp).


Social Check DCs

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