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Advanced [show]


Ernest Morton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, black cloak. His brown hair is heavily combed to the right. His green eyes lackadaisically let the world flow into them.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Herbalist, but he was a colossal failure. He has achieved small success as a Merchant.

Motivation: To clean up the streets; and sabotage a competitor

Ideals: Disciplined, Optimist. Bonds: Poor, Job, Guardian. Occupation: Merchant

Voice: Booming voice

Attributes [hide]

Ernest Morton, Male Human Ranger 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)15 (+2) 7 (-2)15 (+2)
Skills Animal Handling +1, Religion +5
Senses Passive Perception 8
Languages Common, Goblin, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp. Tiger eye turquoise (6 gp). Deep green spinel (130 gp). Deep blue spinel (200 gp).


Social Check DCs


Randal Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has done his best to style his white hair to look like a famous performer. His thin eyebrows rest above his beady violet eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The war was a terrible time for him, and Randal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A powerful wizard made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Cynical, Depressed. Bonds: Military, Mentor. Occupation: Bounty Hunter

Voice: Switch between two voices

Attributes [hide]

Randal Staurheim, Male Human Warlock 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 9 (-1)12 (+1)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Peyton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man dresses well, wearing tan shirts, loose pants, and blazers most of the time. He wears a deerstalker hat to cover his moderate length auburn hair. He has a dull look in his blue eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He works hard and plays hard.

History: John was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Miner

Voice: Speaks with lips pursed

Attributes [hide]

John Peyton, Male Human Bard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)12 (+1) 10 (+0)10 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hugh Beitz, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. His chestnut hair is matted, messy, and big. His gray eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To be a Layabout again.

Flaws: Ugly, Insane. Bonds: Job, Mentor, Enemies. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Hugh Beitz, Male Human Paladin 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)16 (+3) 15 (+2)6 (-2)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Simon Graeme, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear yellow pants and tee shirts. He has a long black beard with little hanging trinkets. His eyes are gray and beady.

Personality: Abrasive and pushy, he has a hard time making friends. He invites people to come help in his community garden.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Simon was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Carter

Voice: Aggressive tone

Attributes [hide]

Simon Graeme, Male Human Paladin 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs

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