Balimaar Bentley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a faded coat and loose pants complete with wide-brimmed hat. His blonde hair is long and unkept. His green eyes have a joyful gleam in them most of the time.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy and tries to find solutions quickly.
History: When he was but 3 years old his parents immigrated from the north. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He moves from town to town, unable to find a place to settle.
Motivation: To pay off his debts; and he is a bit of a kleptomaniac
Flaws: Ugly, Shy, Lazy. Bonds: Immigrant, Debt. Occupation: Sage
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 10 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jocelyn Beverly, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His hair, while still mostly auburn, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: This man loves singing and to teach people singing more than just about anything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Jocelyn grew up listening to his mother's many stories. A freak accident while working with his Body Guard mother left him crippled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to work out more often; and meet up once more with his childhood friend
Ideals: Artistic, Athletic. Flaws: Secretive, Disease. Bonds: Adventurer. Occupation: Animal Trainer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 6 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: Star ruby (600 gp). Red-brown spinel (120 gp). Chrysoprase (80 gp).
John Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This western man wears grey painted combat armor at almost all times. His clothes are grease stained in places. His hair is long and silver with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. He has amber eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also is a firm believer in the manly ideal.
History: Born in the west his family was never financially stable. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: To prove his worth to the world; and he feels that his past leaves him morally obligated to help
Ideals: Disciplined. Flaws: Impulsive. Bonds: Poor, Immigrant. Occupation: Beggar
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Robert Darby, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With bright chestnut hair and a scraggly beard. He wears an eyepatch.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Robert was born in the south. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Religious, Rich, Job. Occupation: Beggar
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp.
Raymond Hornsby, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He very much looks the part of a Miller. His hair is blonde and very short. His eyes are brown and catlike.
Personality: Eccentric and domineering, Raymond will drive conversation. He uses divination through singing.
History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. His necromantic abilities were realized during a raid on his village. In the meantime he has taken over work as a Miller and occasionally as a mercenary.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult.
Ideals: Extrovert, Gifted. Bonds: Job, Adventurer, Enemies. Occupation: Miller
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Draconic, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!