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NPC Generator

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Advanced [show]


Bertram Hackney, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Barkeep. He carries with him a set of bastard swords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His long golden hair reaches down to his waist. He is baby faced.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Further he is a bit of a stoner and is frequently out of it.

History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Cynical, Addict. Bonds: Job, Nature. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Bertram Hackney, Male Human Sorcerer 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 9 (-1)8 (-1)
Skills Athletics +3, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp.


Social Check DCs


Don Milton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has a large white mantle and cape that has been intricately interwoven into his black robe. His silver hair is knotted and matted. His hazel eyes dart from person to person to random spaces in the air.

Personality: Don wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Don took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and to find somewhere to settle down

Ideals: Disciplined, Gifted. Flaws: Mundane, Antagonistic. Bonds: Religious. Occupation: Server

Voice: Pronounces difficult words wrong

Attributes [hide]

Don Milton, Male Human Adept 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)9 (-1) 15 (+2)7 (-2)
Skills Performance +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 400 gp. Sapphire pendant on gold chain (1500 gp).


Social Check DCs


Trym Deighton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears light armors faded through time and improper care. His whole body is exceptionally muscular. His silver hair is braided into rings. He has a dull look in his blue eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is harsh and unforgiving.

History: He was always a brilliant, if unscrupulous mind. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Trym's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Immigrant. Occupation: Bricklayer

Voice: Jamaican accent

Attributes [hide]

Trym Deighton, Male Human Ranger 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)12 (+1) 15 (+2)17 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Wymar Dudley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and wears a weathered and beat up set of banded mail beneath an oversized black coat. His brown hair is lengthy. He has a dull look in his green eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is harsh and unforgiving.

History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Wymar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Professionalism, Fighting, Gifted. Flaws: Antagonistic. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Wymar Dudley, Male Human Barbarian 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 48 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 6000 sp. Rock crystal (80 gp). Golden pearl (80 gp). Golden pearl (80 gp). Fire opal (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nicholas Southey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. He sports a long golden beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Baker job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: Forgetful. Bonds: Mentor. Occupation: Baker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nicholas Southey, Male Human Fighter 9
Medium (6'0") Human, Chaotic Good (CR 9)
Armor Class 14
Hit Points 29 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 7 (-2)12 (+1) 11 (+0)18 (+4)
Skills Athletics +3, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4

Possessions: Jeweled anklet (1000 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item.


Social Check DCs

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