Odo Kelsey, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of sais on his belt, each one with a jet on the hilt. He has wavy white hair. He wears an eyepatch.
Personality: A deeply religious man he believes everything happens for a reason. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born a particularly ugly child, much to the horror of his parents. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Religious. Occupation: Seamstress
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Giant, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 10 pp. Moss agate (14 gp).
Nicholas Morton, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a lot of dark rich colors, with gold accents. His clothes are grease stained in places. His blonde hair is still thick. He has a tattooed face.
Personality: He acts crazy and hedonistic. He is obsessed with his god.
History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Hedonist. Bonds: Attractive, Poor, Immigrant, Religious. Occupation: Navigator
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp.
Heward Oakley, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is smooth and relatively long. His eyes are gray.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Heward was born in the south. At a young age he loved to build and create. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He is terrified, and will act out of fear; and nothing but the best is good enough for him
Ideals: Impeccable, Fighting, Persistence. Flaws: Secretive, Fearful. Occupation: Brewer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1 Minor magic item.
Diggory Wordsworth, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears bulky green painted plate armor. He wears a colorful flower in his white hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has always had a great fascination with Human culture. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Diggory and his spouse have recently divorced.
Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc
Flaws: Racist, Antagonistic. Bonds: Attractive, Mentor. Occupation: Hunter
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 45 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 700 gp. Red-brown spinel (110 gp). Black pearl (600 gp). 1 Full Plate. 1 Full Plate. 1 Darkwood Shield. 1 Darkwood Shield.
Gerald Graham, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He sports a long white beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born several months after his father was called into army service. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Military, Rich. Occupation: Sellsword
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


