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NPC Generator

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Advanced [show]


Gerard Stafford, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in an above average manner. His long black hair reaches down to his waist. His face is covered beneath a completely black helmet.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He is a ruthless business man, a trait he acquired from his mother.

History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his brother before him, after school he went straight into learning to become a Fortune-teller. He's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Entrepeneur, Fighting. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Gerard Stafford, Male Human Ranger 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)12 (+1) 11 (+0)10 (+0)
Skills Stealth +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs


Theodoric Benson, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries tridents. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His fair skin shows little sign of his aristocratic breeding.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to fit into much smaller and tighter spaces than normal.

History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Soapmaker they were divorced and he won custody of their daughter. He worked as a Brewer, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Fighting, Gifted. Flaws: Emotional. Bonds: Attractive, Family. Occupation: Brewer

Voice: Pirate accent

Attributes [hide]

Theodoric Benson, Male Human Warlock 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 5 (-3)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 400 gp. Brass mug with jade inlays (600 gp). Fire opal pendant on a fine gold chain (900 gp). 3 Thunderstones. 4 Holy water. 3 Tanglefoot bags.


Social Check DCs


Gerald Tatum, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in an above average manner. He is an epitome of beauty. His white hair is braided into rings. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to loving parents in a slum to the north. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Logical. Flaws: Emotional. Bonds: Attractive, Military, Poor. Occupation: Armorer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerald Tatum, Male Human Adept 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 6 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)11 (+0) 15 (+2)11 (+0)
Skills Acrobatics +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 200 gp.


Social Check DCs


Everard Everly, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears dark leathers with embroidery, and is pretty ugly. His silver hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of specialists.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Poor. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Everard Everly, Male Human Fighter 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)11 (+0) 16 (+3)11 (+0)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp. Tiger eye turquoise (15 gp). Jade (80 gp). Jade (80 gp). Red garnet (80 gp).


Social Check DCs


Don Kelsey, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears dark leathers with embroidery. His left leg appears badly burned and disfigured. His white hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will rave to anyone who will listen. A true patriot, Don would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Flaws: Ugly, Insane. Bonds: Military, Poor. Occupation: Priest

Voice: Speaks with a cold

Attributes [hide]

Don Kelsey, Male Human Rogue 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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