William Beverly, Male Human [Permalink]
Personal [hide]
Description: An older man who wears baggy blue pantaloons and a white scarf, he is not a threatening figure. He wears a Stetson hat to cover his moderate length chestnut hair. He has violet eyes and a blue hat with a white feather.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not trust anyone and sleeps with one eye open.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. William was born on a far western desert where he grew up under the tutelage of his father, an expert Brewer. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out
Ideals: Disciplined. Flaws: Insomniac, Disease, Impulsive. Bonds: Immigrant. Occupation: Brewer
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Sylvan, Aquan, Ignan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 800 gp.
Lance Holton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a hunchback. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Cocky and sure of himself, he believes he is the best Ruler born in the past three hundred years. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Ruler.
Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Job, Rich. Occupation: Ruler
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30000 cp. 1 Minor magic item.
Don Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown deerstalker hat and brown clothes. His silver hair is kept up in a ponytail inside a deerstalker hat. He has a tattooed face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Don was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He hasn't been sleeping well lately.
Motivation: Wants to raise his children well; and doesn't want to be a barkeep and was forced into it by his family
Flaws: Insomniac. Bonds: Attractive, Job, Family. Occupation: Barkeep
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 12 (+1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Draconic
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2900 sp. Peridot (50 gp).
John Darlington, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His silver hair has been sun bleached extensively. He has gleaming, smiling hazel eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he loathes his own lifestyle
Ideals: Disciplined, Optimist. Bonds: Mentor, Attractive. Occupation: Mortician
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 19 (+4) | 9 (-1) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Celestial, Elven, Giant, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 1 Spyglass. 1 Spyglass. 1 Small steel mirror. 1 Climber’s kit.
Gerald Chatham, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and wears very tight pants and wife beaters, though occasionally he sports a tan coat. His right leg appears badly burned and disfigured. His black hair is cut short. His eyes are likewise hazel.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Miner for the past few years.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Mundane. Bonds: Military, Job. Occupation: Miner
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp.
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