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NPC Generator

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Advanced [show]


Aldous Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is kept up in a ponytail inside a Stetson hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to loving parents in a slum to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable, Justice. Flaws: Insane. Bonds: Poor. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Aldous Van Es, Male Human Barbarian 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 24 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)16 (+3) 4 (-3)14 (+2)
Skills Medicine +0, Survival +0
Senses Passive Perception 7
Languages Common, Sylvan, Abyssal, Celestial
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Arnold Beckwith, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing colorful clothing, dressed as a Fortune-teller, and is pretty ugly. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is able to make almost anything out of random pieces of junk.

History: Arnold lived on a farm with his mother, near the main road leading to a nearby town. His martial abilities were realized during a raid on his village. By chance he met his sister recently and the two have been together since.

Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often

Ideals: Athletic, Gifted, Impeccable. Flaws: Ugly. Bonds: Family. Occupation: Fortune-teller

Voice: Dark and ominous

Attributes [hide]

Arnold Beckwith, Male Human Warlock 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points -1 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 5 (-3)14 (+2) 16 (+3)14 (+2)
Skills Nature +4, Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs


Bertram Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears baggy tan pantaloons and a grey scarf. Beneath his clothing is a huge mess of scar tissue. He has moderate length chestnut hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the east. Like his mother and his sister before him, after school he went straight into learning to become a Fisher. He has drifted from career to career and currently works as a Fisher.

Motivation: Expand his business; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Philantrophist. Flaws: Disease. Bonds: Slave, Immigrant, Job. Occupation: Fisher

Voice: Speaks through clenched teeth

Attributes [hide]

Bertram Berkeley, Male Human Wizard 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 4000 sp.


Social Check DCs


Everard Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a long red beard, and similarly colored long hair. He has amber eyes and a brown hat with a grey feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Many goblins want him driven away; and money/treasure

Ideals: Athletic, Disciplined. Flaws: Disease. Bonds: Enemies, Rich. Occupation: Miller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Everard Gresham, Male Human Adept 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)16 (+3) 6 (-2)11 (+0)
Skills Deception +3, Survival +1
Senses Passive Perception 8
Languages Common, Giant, Auran, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp.


Social Check DCs


Solomon Coombs, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He is well dressed, but even with his fine clothing he looks run-down. He has styled his white hair well, parting it to the right. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was born in the south. He has had some formal writing training, and achieved minor success. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and doesn't want to be a brewer and was forced into it by his family

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Brewer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Solomon Coombs, Male Human Monk 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Athletics -1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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