Trey Cromwell, Male Human [Permalink]
Personal [hide]
Description: He wears a brown tunic with grey highlights, and long green pants that bunch up around his shoes. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a feathered hat to hide his balding. He has a tattooed face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He's attracted to the PC; and to settle down with his crush
Flaws: Antagonistic, Impulsive, Mundane. Bonds: Military, Has a crush. Occupation: Tanner
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 54 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1600 gp. Zircon (40 gp). Fiery yellow corundum (400 gp). Red spinel (160 gp). Black opal (400 gp). Moss agate (13 gp). Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Everard Spaulding, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his glaive. His brown hair is singed and shortened. He has brown eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born a particularly ugly child, much to the horror of his parents. His father had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Knight
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 5 (-3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +2
Possessions: Onyx (20 gp). Black pearl (700 gp). Moonstone (20 gp).
Adam Marley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears tight fitting clothing which further accentuates his frame. His hair is short and black. His skin is flawless and his green eyes scan people very quickly.
Personality: He is mildly Human supremacist, though he does not identify as such. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adam took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He's also a talented Dilettante, but doesn't like to broadcast it.
Motivation: Revenge; and a deep hatred of gnolls
Flaws: Racist, Fearful. Bonds: Attractive, Nature, Job, Enemies. Occupation: Painter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Terran
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 500 gp.
Thomas Heiser, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a large black jacket. With bright blonde hair and a scraggly beard. His thin eyebrows rest above his beady violet eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of eastern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was granted necromantic powers by his dying brother.
Motivation: A deep hatred of orcs; and many orcs want him driven away
Ideals: Justice, Gifted. Flaws: Ugly, Fearful. Bonds: Immigrant, Enemies. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 5 (-3) | 13 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 47000 sp. 3 Antitoxin.
Percival Westcott, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He sports a long golden beard, and similarly colored long hair. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. He plays an instrument quite well.
History: He is a Succubi in disguise. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To reunite with his absent mother; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Impulsive, Secretive. Bonds: Adventurer, Family. Occupation: Detective
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 20 pp. 3 Acid flasks. 1 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!
