Balimaar Dryden, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. His hair is cut close to his head. His gray eyes are passionate and lively.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not believe in violence as a means to an end. He is a dedicated Seamstress but believes his peers are too gung-ho.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Balimaar took refuge in the ruined castle and found the beat up lance and armor he uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He desires power and/or immortality; and he loathes his own lifestyle
Ideals: Pacifist, Fighting. Flaws: Depressed. Bonds: Nature, Adventurer. Occupation: Seamstress
Voice: Indian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 40000 cp. Black star sapphire (1200 gp). Violet garnet (800 gp). Malachite (4 gp).
Robert Branson, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He has no hair. His blue eyes dart from person to person.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the south to a Fortune-teller, Robert learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business; and further expansion of business
Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Job, Nature. Occupation: Fortune-teller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 24000 cp. 1 Minor magic item.
Gomory Middleton, Male Human [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a tan scarf. His brown hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gomory was born with his mother's beautiful face. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and his spouse's relatives view him with great suspicion
Flaws: Shy, Fearful. Bonds: Family, Attractive, Immigrant. Occupation: Mason
Voice: Russian accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Roland Enfield, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light blue in addition to tight pants. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a skull on it. He is bald on top and has large auburn tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is skeptical of what others tell him and is slow to trust.
History: The child of southern immigrants he idolized his father. Roland was born on a far southern mountains where he grew up under the tutelage of his father, an expert Stableman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and to get a good night's sleep
Ideals: Justice. Flaws: Ugly, Insomniac, Shy, PTSD. Bonds: Immigrant. Occupation: Stableman
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: Chrysoprase (20 gp). Bloodstone (20 gp). 1 Minor magic item.
Balimaar Heiser, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears baggy pastel pantaloons and a blue scarf. He keeps his red hair in a pixie cut. His thin eyebrows rest above his beady hazel eyes.
Personality: This man loves music and to teach people music more than just about anything. Energy wise he seems alert and responsive.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and he is compelled to act according to his religious beliefs
Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Religious. Occupation: Sage
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 3000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
