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NPC Generator

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Advanced [show]


Reynard Dumph, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a worn and beaten armor. He sports a long silver beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. He is an amazing painter.

History: Reynard was born in the south. At a young age he loved to build and create. His druidic abilities were realized during a raid on his village. He has drifted from career to career and currently works as a Dyer.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Gifted, Persistence. Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Reynard Dumph, Male Human Paladin 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)12 (+1) 15 (+2)10 (+0)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Aldous Berkeley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear pastel pants and tee shirts. His skin is fair and his fingers are delicate and long. He has styled his silver hair well, parting it to the left. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Map Maker, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Professionalism, Fighting. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Shipwright

Voice: growls and snarls, animalistic

Attributes [hide]

Aldous Berkeley, Male Human Adept 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)16 (+3) 15 (+2)11 (+0)
Skills Acrobatics +3, Investigation +6
Senses Passive Perception 12
Languages Common, Terran, Aquan, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 300 gp.


Social Check DCs


Theodoric Colton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and is dressed in earthy colors with a tan and red handkerchief worn on his left side. His left hand appears badly burned and disfigured. His red hair is styled in orderly dreadlocks. His eyes are violet and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his mother was called into army service. When Theodoric reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Ideals: Justice. Flaws: Antagonistic. Bonds: Adventurer, Military. Occupation: Cook

Voice: Irish accent

Attributes [hide]

Theodoric Colton, Male Human Aristocrat 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)13 (+1) 13 (+1)13 (+1)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 3000 cp. Aquamarine (600 gp). Moss agate (6 gp). Star rose quartz (20 gp). Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs


Trym Clare, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is always cut to a buzz. His amber eyes peer out from beneath his top white hat.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Healer

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Clare, Male Human Paladin 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)11 (+0) 16 (+3)9 (-1)
Skills History +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 cp.


Social Check DCs


Rolf England, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and carries quarterstaffs. He has shaved his head bald. His blue eyes dart from person to person.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rolf took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Mentor, Poor, Nature. Occupation: Miner

Voice: Speaks with back of mouth

Attributes [hide]

Rolf England, Male Human Sorcerer 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 11000 sp.


Social Check DCs

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