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NPC Generator

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Advanced [show]


William Langley, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Stableman, and carries glaives. He has a small bristly mustache and wavy black hair. His thin eyebrows rest above his beady gray eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: In love, Military, Job. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

William Langley, Male Human Barbarian 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 71 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)9 (-1) 12 (+1)7 (-2)
Skills Performance +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Drogo Gentry, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear tan clothing when he does not wear armor. His silver hair is still thick. He wears large thick round spectacles.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with finding treasure.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To reunite with his old friends; and he wants nothing more than to rejoin the army

Flaws: Secretive. Bonds: Attractive, Adventurer, Poor, Military. Occupation: Shepherd

Voice: Slow speaker

Attributes [hide]

Drogo Gentry, Male Human Adept 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 17 (+3)14 (+2)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp.


Social Check DCs


Anselm Thornton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his black hair down. He has brown eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. Anselm was born on a far southern forest where he grew up under the tutelage of his mother, an expert Doctor. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Doctor

Voice: Middle-eastern accent

Attributes [hide]

Anselm Thornton, Male Human Rogue 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 21 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)8 (-1) 8 (-1)8 (-1)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Trollope, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a wide-brimmed hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is an amazing painter.

History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Apothecary, but he was a colossal failure. Recently the stress of being a Layabout has made it difficult for him to sleep.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and to get a good night's sleep

Ideals: Joker, Gifted. Flaws: Insomniac. Bonds: Poor, Job. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Theodoric Trollope, Male Human Warrior 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Athletics +0, Stealth +4
Senses Passive Perception 10
Languages Common, Sylvan, Halfling
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp.


Social Check DCs


Gomory Law, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has a slight overbite and is overall scrawny. His head has been shaved. His ears are large.

Personality: While he acts the brute, he is far gentler than he would appear. He enjoys reading and quiet.

History: Gomory lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Money/treasure; and regain custody of his daughter

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Family, Rich. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Gomory Law, Male Human Monk 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)13 (+1) 13 (+1)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Star rose quartz (30 gp). Star rose quartz (30 gp). Amethyst (40 gp). Silver pearl (40 gp).


Social Check DCs

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