Trym Dudley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a white collared shirt and brown pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His hair is cut close to his head. This green eyed westerner is not easily forgotten.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He is the product a well kept family trust fund and as such has never really known need. His father took him hunting and taught him how to get in the mind of other creatures. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure.
Flaws: Shy. Bonds: Attractive, Immigrant, Rich, Nature. Occupation: Shoemaker
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 16000 sp.
Gerard Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered grey stockings. He has a slight overbite and is overall scrawny. His hair is brown and curly. He has brown eyes.
Personality: He speaks before he thinks and is too direct. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He struck the Sage job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and marry his brother to traveling adventurers
Ideals: Professionalism. Flaws: Impulsive. Bonds: Adventurer, Job, Family. Occupation: Sage
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Celestial, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Obsidian (14 gp). Red-brown spinel (130 gp). Tiger eye turquoise (14 gp).
Alexandre Breeden, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a flattop hair cut. His thin eyebrows rest above his beady blue eyes.
Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with his god.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Ugly, Shy. Bonds: Religious, Immigrant. Occupation: Assassin
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 5 (-3) | 13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 sp.
Cory Kendall, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His moppish golden hair is in a traditional bowl cut. He has a tattooed face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has all his life been fascinated with music.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Barrister.
Motivation: He is unsatisfied with his job; and to find somewhere to settle down
Ideals: Athletic, Artistic. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Barrister
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 26000 sp. 1 Tanglefoot bags. 2 Alchemist’s fire.
Geoffrey Kendal, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a clover on it. He wears his auburn hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He acts crazy and hedonistic. Geoffrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Geoffrey lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Ranger school at a young age so that he could practice his martial talents. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Hedonist. Bonds: Family, Job. Occupation: Stableman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 8000 sp. Aquamarine (1100 gp). Tourmaline (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!