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NPC Generator

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Advanced [show]


Shane Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. As long as the job gets done he does not care how it got done.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break

Ideals: Professionalism. Flaws: Shy. Bonds: Mentor, Adventurer, Job. Occupation: Priest

Voice: Sounds elderly

Attributes [hide]

Shane Birkenhead, Male Human Sorcerer 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)15 (+2) 15 (+2)18 (+4)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp. Silver comb with moonstones (100 gp). 1 Everburning torch. 1 Everburning torch. 2 Acid flasks.


Social Check DCs


Theobald Nash, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on his right hand. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Theobald was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Several ex partners dislike his way of doing things and want revenge; and meet up once more with his childhood friend

Bonds: Poor, In love, Attractive, Enemies, Adventurer. Occupation: Unemployed

Voice: Raspy

Attributes [hide]

Theobald Nash, Male Human Monk 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)11 (+0) 9 (-1)8 (-1)
Skills History +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 700 gp. Large well-done wool tapestry (600 gp).


Social Check DCs


Wymar England, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears brown cloth garments or leather armor. His red hair and beard is wavy and long. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Wymar was born the youngest of three triplets. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Wymar and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Family, Religious. Occupation: Healer

Voice: Hissing voice

Attributes [hide]

Wymar England, Male Human Expert 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Alex Tickle, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he typically wears tan cloth garments or leather armor. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also has developed a complete distrust of the Barrister profession.

History: Gifted from a young age, Alex studied abroad. Over the years he perfected his riding and shooting skills. He's also a talented Barrister, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he feels kind of lost in life

Ideals: Philantrophist, Gifted. Flaws: Depressed. Bonds: Job, Nature. Occupation: Fletcher

Voice: Jamaican accent

Attributes [hide]

Alex Tickle, Male Human Rogue 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Trym Clapham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a grey costume with the symbols of strength on his torso. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are violet and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Disciplined, Justice. Flaws: Mundane. Bonds: Slave. Occupation: Junk Dealer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trym Clapham, Male Human Aristocrat 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)12 (+1) 11 (+0)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1500 sp.


Social Check DCs

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