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Advanced [show]


Anselm Weld, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and amber eyes are beguiling and draw you in.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family.

Ideals: Entrepeneur, Justice, Pacifist. Bonds: Attractive, Family. Occupation: Sculptor

Voice: Hollow voice

Attributes [hide]

Anselm Weld, Male Human Druid 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 11 (+0)10 (+0) 17 (+3)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +1 / 2d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Aldous Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. He is able to make almost anything out of random pieces of junk.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Gifted. Bonds: Rich, Has a crush, Immigrant, Job. Occupation: Spice Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Aldous Thorpe, Male Human Druid 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills History +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Draconic, Dwarven, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: An abacus with copper, silver and gold markers (150 gp).


Social Check DCs


Anselm Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. His white hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Shy. Bonds: Has a crush, Adventurer, Poor, Military. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Anselm Eastaughffe, Male Human Monk 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 21 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)14 (+2) 15 (+2)11 (+0)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Terran, Halfling
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Everard Hampton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is kept up in a ponytail inside a deerstalker hat. He wears an eyepatch.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of northern immigrants he idolized his father. Everard was born on a far northern desert where he grew up under the tutelage of his father, an expert Bookbinder. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Joker. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Bookbinder

Voice: Draws out vowels

Attributes [hide]

Everard Hampton, Male Human Adept 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Athletics +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 100 gp. Aquamarine (800 gp). Banded agate (6 gp). Deep blue spinel (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of the four houses of cards on his torso. He has wavy white hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Godfrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better trade route.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Bonds: Job, Nature, Adventurer. Occupation: Bricklayer

Voice: Italian accent

Attributes [hide]

Godfrey Reid, Male Human Adept 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 10 (+0)18 (+4) 16 (+3)9 (-1)
Skills Insight +5, Stealth +0
Senses Passive Perception 13
Languages Common, Abyssal, Giant, Druidic, Ignan
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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