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Advanced [show]


Shane Darby, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, constantly wearing a black suit, grey shirt, and tan tie, he is not a threatening figure. His hair is long and black with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Further he is a bit of a stoner and is frequently out of it.

History: Shane lived on a farm with his father, near the main road leading to a nearby town. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in warhammer use. By chance he met his sister recently and the two have been together since.

Motivation: He wants revenge against gnolls; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Fighting. Flaws: Addict. Bonds: Family, Enemies, Job. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Shane Darby, Male Human Warrior 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 18 (+4)14 (+2)
Skills Deception +4, History +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


William Kelsey, Male Human [Permalink]

Personal [hide]

Description: He likes to wear red tank tops with violet pants. His skin is fair and his fingers are delicate and long. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He got into the Healer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Healer and occasionally as a mercenary.

Motivation: He would like to get married and retire.

Ideals: Athletic. Flaws: Ugly. Bonds: Has a crush, Adventurer, Job. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

William Kelsey, Male Human Wizard 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)16 (+3) 10 (+0)9 (-1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item.


Social Check DCs


Patrick Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a grey vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his brown hair up in a very large beehive style do. He has violet eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Stableman profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 11 years.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and further expansion of business

Flaws: Ugly, Mundane, Disease, Fearful. Bonds: Job. Occupation: Banker

Voice: growls and snarls, animalistic

Attributes [hide]

Patrick Quinton, Male Human Druid 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)9 (-1) 11 (+0)15 (+2)
Skills Intimidation +4, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp.


Social Check DCs


Everard Conway, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. He wears a small hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily eccentric. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Insane, Fearful. Bonds: Immigrant. Occupation: Armorer

Voice: Middle-eastern accent

Attributes [hide]

Everard Conway, Male Human Barbarian 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 53 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)10 (+0) 12 (+1)13 (+1)
Skills History +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a grey shirt with thin violet vertical stripes and pastel pants. His long auburn hair is drawn into a two foot long braid. His brown eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A true patriot, Hugh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Hugh was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Fisher.

Motivation: He wants nothing more than to rejoin the army; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence. Bonds: Job, Military, Enemies. Occupation: Fisher

Voice: Soothing and warm

Attributes [hide]

Hugh Hayhurst, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)9 (-1) 13 (+1)11 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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