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NPC Generator

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Advanced [show]


Randal Milton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his grey boots flare out at the collars. His black hair is unkempt and raggedy. His eyes are likewise violet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets.

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Poor, Military. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Randal Milton, Male Human Barbarian 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 36 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +5

Possessions: 1000 gp. Star rose quartz (70 gp). Banded agate (5 gp).


Social Check DCs


Geoffrey Fidget, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. His black hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Athletic, Artistic. Bonds: Attractive, Rich, Family. Occupation: Roofer

Voice: Mousy voice

Attributes [hide]

Geoffrey Fidget, Male Human Rogue 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)17 (+3) 13 (+1)11 (+0)
Skills Deception +3, Stealth +6
Senses Passive Perception 11
Languages Common, Terran, Auran, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Hunter Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dark leathers with embroidery. His hair, while still mostly silver, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.

History: Hunter was born the youngest of three triplets. His first spouse was a Dyer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and wants to raise his children well

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Family. Occupation: Stableman

Voice: Forgets to breathe while speaking

Attributes [hide]

Hunter Stansfield, Male Human Cleric 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 59 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Just what you see.


Social Check DCs


Balimaar Everly, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and is pretty ugly. His brown hair has been sun bleached extensively. His violet eyes peer out from beneath his small black hat.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Balimaar took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He ran away from his former home and has been making his living as a Beggar for the past few years.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Enemies, Job, Nature. Occupation: Beggar

Voice: Rhymes sentences (sorry)

Attributes [hide]

Balimaar Everly, Male Human Barbarian 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 49 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)15 (+2) 12 (+1)6 (-2)
Skills Intimidation +1, Survival +4
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 3000 sp. Large well-done wool tapestry (500 gp). Old masterpiece painting (900 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp).


Social Check DCs


Percival Huxley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft brown waves gently in the breeze. He is an epitome of beauty. His chestnut hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also has developed a complete distrust of the Fortune-teller profession.

History: He got into the Shepherd business at a young age. He dropped out of school before completing his studies. He struck the Shepherd job and began his own company from there.

Motivation: To share knowledge with the world; and he is greedy

Ideals: Joker, Logical. Bonds: Rich, Attractive, Job. Occupation: Shepherd

Voice: Thin and wheezing

Attributes [hide]

Percival Huxley, Male Human Aristocrat 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)11 (+0) 7 (-2)15 (+2)
Skills Insight +1, Intimidation +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp.


Social Check DCs

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