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Advanced [show]


Hubert Abram, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit. He carries with him a set of kukris on his belt, each one with a amber on the hilt. His blonde hair is cut jaggedly and amateurishly. He has blue eyes and a black hat with a green feather.

Personality: He is extraordinarily eccentric. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born into a rich family. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Entrepeneur. Flaws: Insane. Bonds: Rich, Slave. Occupation: Server

Voice: Nasally tone

Attributes [hide]

Hubert Abram, Male Human Barbarian 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 49 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)9 (-1) 11 (+0)11 (+0)
Skills Arcana +2, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Acton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with deerstalker hat. He has a silver handlebar mustache and slicked back silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He speaks before he thinks and is too direct. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and wants to raise his children well

Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Attractive, Family. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Trym Acton, Male Human Wizard 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)8 (-1) 18 (+4)13 (+1)
Skills Acrobatics +1, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Lance Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, black, dusty cloak. His long red hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Carpenter profession.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lance took refuge in the ruined castle and found the beat up hammer and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting. Bonds: Religious, Job, Poor, Nature. Occupation: Doctor

Voice: Russian accent

Attributes [hide]

Lance Roscoe, Male Human Bard 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 16 (+3)10 (+0)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 600 gp.


Social Check DCs


William Tenley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). He has styled his red hair well, parting it to the left. His green eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Energy wise he seems alert and responsive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To end his boredom.

Ideals: Athletic, Professionalism. Flaws: Mundane, Disease. Bonds: Rich. Occupation: Engraver

Voice: Spits words with contempt

Attributes [hide]

William Tenley, Male Human Cleric 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 5000 cp.


Social Check DCs


Drogo Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has moderate length brown hair. He wears an eyepatch.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Drogo was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Drogo's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Shy, Disease, Antagonistic. Bonds: Adventurer. Occupation: Bellfounder

Voice: Booming voice

Attributes [hide]

Drogo Clinton, Male Human Warlock 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)17 (+3) 12 (+1)13 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Infernal, Sylvan, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 300 gp. Moss agate (11 gp).


Social Check DCs

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