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NPC Generator

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Advanced [show]


Gunter Dumph, Male Human [Permalink]

Personal [hide]

Description: He likes to wear red tank tops with brown pants. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Flattery will make him almost putty in your hands.

History: He was raised in a plains tribe. After coming to the age of reason, Gunter took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his sister; and further expansion of business

Ideals: Gifted. Flaws: Shy, Selfish. Bonds: Attractive, Nature. Occupation: Tanner

Voice: pre-pubescent

Attributes [hide]

Gunter Dumph, Male Human Fighter 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)14 (+2) 9 (-1)14 (+2)
Skills Animal Handling +2, Stealth +1
Senses Passive Perception 9
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Miles Vance, Male Human [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. His blonde hair is braided into rings. His blue eyes are passionate and lively.

Personality: Calm and collected, he is a well trained Mayor. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to get laid; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Philantrophist. Flaws: Mundane. Bonds: Poor, Job, Has a crush. Occupation: Mayor

Voice: Sighs a lot, exhausted

Attributes [hide]

Miles Vance, Male Human Warrior 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)10 (+0) 11 (+0)13 (+1)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Geoffrey Lincoln, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a green shirt with thin white vertical stripes and brown pants. His skin is also unnaturally pale. He has styled his chestnut hair well, parting it to the right. His thin eyebrows rest above his beady gray eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born a particularly ugly child, much to the horror of his parents. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Secretive, Insane. Bonds: Has a crush, Adventurer. Occupation: Roofer

Voice: Sounds elderly

Attributes [hide]

Geoffrey Lincoln, Male Human Wizard 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 15 (+2)8 (-1) 15 (+2)15 (+2)
Skills Acrobatics +6, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 sp.


Social Check DCs


Alex Reid, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is typically in his Spice Merchant uniform. He is tall, broad shouldered and powerfully built. His silver hair, when down, is lengthy. He is baby faced.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not believe in violence as a means to an end. He is a dedicated Spice Merchant but believes his peers are too gung-ho.

History: His father raised him in a mountain cabin. His mother was a mechanic, and taught him how to fix just about anything. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Pacifist, Persistence. Flaws: Emotional. Bonds: Job, Nature. Occupation: Spice Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Alex Reid, Male Human Commoner 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)9 (-1) 14 (+2)10 (+0)
Skills Arcana +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Red-brown spinel (60 gp). Red-brown spinel (60 gp). 1 Minor magic item.


Social Check DCs


Percival Copeland, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. His head has been shaved. He has gleaming, smiling hazel eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and to get a good night's sleep

Ideals: Professionalism. Flaws: Ugly, Depressed, Disease, Insomniac. Bonds: Poor. Occupation: Body Guard

Voice: Whispers

Attributes [hide]

Percival Copeland, Male Human Druid 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)13 (+1) 8 (-1)15 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 sp.


Social Check DCs

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